Start preparing script texts for upcoming changes to the way script texts will be handled. Be sure to reapply world_script_texts.sql from the FULL directory. This update will remove the entire table script_texts and recreate it, if you have custom script texts, back them up (data only) before applying the update.
--HG-- branch : trunk
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DROP TABLE IF EXISTS `script_texts`;
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CREATE TABLE `script_texts` (
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`npc_entry` mediumint(8) NOT NULL default '0' COMMENT 'creature_template entry',
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`entry` mediumint(8) NOT NULL,
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`content_default` text NOT NULL,
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`content_loc1` text,
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`content_loc2` text,
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`content_loc3` text,
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`content_loc4` text,
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`content_loc5` text,
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`content_loc6` text,
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`content_loc7` text,
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`content_loc8` text,
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`sound` mediumint(8) unsigned NOT NULL default '0',
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`type` tinyint(3) unsigned NOT NULL default '0',
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`language` tinyint(3) unsigned NOT NULL default '0',
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`emote` smallint(5) unsigned NOT NULL default '0',
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`comment` text,
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PRIMARY KEY (`npc_entry`,`entry`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Script Texts';
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