Core/GameObject: Create enum GameObjectDynamicLowFlags instead of using hard

coded flags.
Author: NoFantasy

--HG--
branch : trunk
This commit is contained in:
runningnak3d
2010-10-08 18:38:58 -06:00
parent 86dbbe4afe
commit a667faaa94
2 changed files with 13 additions and 5 deletions
@@ -1312,6 +1312,14 @@ enum GameObjectFlags
GO_FLAG_DESTROYED = 0x00000400,
};
enum GameObjectDynamicLowFlags
{
GO_DYNFLAG_LO_ACTIVATE = 0x01, // enables interaction with GO
GO_DYNFLAG_LO_ANIMATE = 0x02, // possibly more distinct animation of GO
GO_DYNFLAG_LO_NO_INTERACT = 0x04, // appears to disable interaction (not fully verified)
GO_DYNFLAG_LO_SPARKLE = 0x08, // makes GO sparkle
}
enum TextEmotes
{
TEXTEMOTE_AGREE = 1,