*Added configurable options for large cells - by XTZGZoReX
--HG-- branch : trunk
This commit is contained in:
@@ -216,6 +216,22 @@ AC_ARG_ENABLE(ra,
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AC_MSG_RESULT($TRINITYD_ENABLE_RA)
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AC_MSG_RESULT($TRINITYD_ENABLE_RA)
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# Enable large cells?
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AC_MSG_CHECKING(whether we use large cells)
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TRINITYD_ENABLE_LC=no
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AC_ARG_ENABLE(lc,
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[ --enable-lc Enable large cells (more CPU usage)],
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[
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if test "$enableval" = "yes" ; then
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CFLAGS="-DLARGE_CELL $CFLAGS"
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CXXFLAGS="-DLARGE_CELL $CXXFLAGS"
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TRINITYD_ENABLE_LC=yes
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elif test "$withval" != "no" ; then
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AC_MSG_ERROR(Please choose yes or no)
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fi
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])
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AC_MSG_RESULT($TRINITYD_ENABLE_LC)
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## Check for required header files.
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## Check for required header files.
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AC_HEADER_STDC
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AC_HEADER_STDC
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AC_HEADER_DIRENT
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AC_HEADER_DIRENT
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@@ -33,10 +33,6 @@ class GameObject;
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class Pet;
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class Pet;
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class Player;
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class Player;
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//comment the next line if CPU usage is too high
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//uncomment it otherwise
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//#define LARGE_CELL
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#ifdef LARGE_CELL
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#ifdef LARGE_CELL
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#define MAX_NUMBER_OF_CELLS 4
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#define MAX_NUMBER_OF_CELLS 4
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#define CENTER_GRID_CELL_ID 128
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#define CENTER_GRID_CELL_ID 128
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