* Add support for base armor values in creature_classlevelstats.
* Change the table structure to be more core-friendly. * Remove armor field in creature_template and add Armor_mod field. * Also add static CreatureBaseStats::GetBaseStats() function for scripts. --HG-- branch : trunk
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@@ -654,8 +654,7 @@ class ObjectMgr
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void ReturnOrDeleteOldMails(bool serverUp);
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CreatureBaseStats const* GetCreatureBaseStats(uint8 expansion, uint8 unitClass, uint32 level);
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BaseHealthManaPair GenerateCreatureStats(uint32 level, CreatureInfo const* info);
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CreatureBaseStats const* GetCreatureBaseStats(uint32 level, uint8 unitClass);
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void SetHighestGuids();
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uint32 GenerateLowGuid(HighGuid guidhigh);
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