*Skarvald and Dalronn - Utgarde Keep: To make ghost versions not attackable. By tlexii
--HG-- branch : trunk
This commit is contained in:
@@ -130,7 +130,10 @@ struct TRINITY_DLL_DECL boss_skarvald_the_constructorAI : public ScriptedAI
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//DoCast(m_creature,SPELL_SUMMON_SKARVALD_GHOST,true);
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Creature* temp = m_creature->SummonCreature(MOB_SKARVALD_GHOST,m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(),0,TEMPSUMMON_CORPSE_DESPAWN,5000);
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if (temp)
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{
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temp->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE);
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temp->AI()->AttackStart(Killer);
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}
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}
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}
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}
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@@ -282,7 +285,10 @@ struct TRINITY_DLL_DECL boss_dalronn_the_controllerAI : public ScriptedAI
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//DoCast(m_creature,SPELL_SUMMON_DALRONN_GHOST,true);
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Creature* temp = m_creature->SummonCreature(MOB_DALRONN_GHOST,m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(),0,TEMPSUMMON_CORPSE_DESPAWN,5000);
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if (temp)
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{
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temp->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE);
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temp->AI()->AttackStart(Killer);
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}
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}
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}
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}
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