* Fix Player getting stuck after teleport, etc. due to high number of achievements - patch by Trazom
http://www.trinitycore.org/forum/project.php?issueid=4329&page=4#note34721 --HG-- branch : trunk
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@@ -175,6 +175,10 @@ class WorldSocket : protected WorldHandler
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/// Need to be called with m_OutBufferLock lock held
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int iSendPacket (const WorldPacket& pct);
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/// Try to write WorldPacket to m_OutBuffer even partially,
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/// Need to be called with m_OutBufferLock lock held
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int iSendPartialPacket(WorldPacket& pct);
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/// Flush m_PacketQueue if there are packets in it
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/// Need to be called with m_OutBufferLock lock held
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/// @return true if it wrote to the buffer ( AKA you need
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