* Fix Player getting stuck after teleport, etc. due to high number of achievements - patch by Trazom

http://www.trinitycore.org/forum/project.php?issueid=4329&page=4#note34721

--HG--
branch : trunk
This commit is contained in:
Chaz Brown
2009-09-27 02:13:56 -04:00
parent 371c6fd371
commit a635bdd0cc
2 changed files with 82 additions and 9 deletions
+4
View File
@@ -175,6 +175,10 @@ class WorldSocket : protected WorldHandler
/// Need to be called with m_OutBufferLock lock held
int iSendPacket (const WorldPacket& pct);
/// Try to write WorldPacket to m_OutBuffer even partially,
/// Need to be called with m_OutBufferLock lock held
int iSendPartialPacket(WorldPacket& pct);
/// Flush m_PacketQueue if there are packets in it
/// Need to be called with m_OutBufferLock lock held
/// @return true if it wrote to the buffer ( AKA you need