*Script for Ebon gargoyle - original patch by thenecromancer.
--HG-- branch : trunk
This commit is contained in:
@@ -1685,6 +1685,91 @@ CreatureAI* GetAI_npc_mirror_image(Creature* pCreature)
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return new npc_mirror_image (pCreature);
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}
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struct TRINITY_DLL_DECL npc_ebon_gargoyleAI : SpellCasterAI
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{
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npc_ebon_gargoyleAI(Creature *c) : SpellCasterAI(c) {}
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int despawnTimer;
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void InitializeAI()
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{
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SpellCasterAI::InitializeAI();
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Unit * owner = me->GetOwner();
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if (!owner)
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return;
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// Not needed to be despawned now
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despawnTimer = 0;
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// Find victim of Summon Gargoyle spell
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std::list<Unit*> targets;
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Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_creature, m_creature, 30);
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Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_creature, targets, u_check);
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m_creature->VisitNearbyObject(30, searcher);
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for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
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if((*iter)->GetAura(49206,owner->GetGUID()))
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{
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me->Attack((*iter),false);
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break;
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}
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}
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void JustDied(Unit *killer)
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{
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// Stop Feeding Gargoyle when it dies
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if (Unit *owner = me->GetOwner())
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owner->RemoveAurasDueToSpell(50514);
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}
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// Fly away when dismissed
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void SpellHit(Unit *source, const SpellEntry *spell)
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{
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if(spell->Id != 50515 || !me->isAlive() )
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return;
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Unit *owner = me->GetOwner();
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if (!owner || owner != source)
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return;
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// Stop Fighting
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me->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, true);
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// Sanctuary
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me->CastSpell(m_creature, 54661, true);
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me->SetReactState(REACT_PASSIVE);
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// Fly Away
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me->AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE);
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me->SetSpeed(MOVE_FLIGHT, 0.25f, true);
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me->SetSpeed(MOVE_RUN, 0.25f, true);
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float x = me->GetPositionX() + 10 * cos(me->GetOrientation());
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float y = me->GetPositionY() + 10 * sin(me->GetOrientation());
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float z = me->GetPositionZ() + 25;
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me->GetMotionMaster()->MovePoint(0, x, y, z);
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// Despawn as soon as possible
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despawnTimer = 4 * IN_MILISECONDS;
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}
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void UpdateAI(const uint32 diff)
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{
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if (despawnTimer > 0)
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{
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if (despawnTimer > diff)
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despawnTimer -= diff;
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else
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{
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me->ForcedDespawn();
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}
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return;
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}
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SpellCasterAI::UpdateAI(diff);
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}
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};
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CreatureAI* GetAI_npc_ebon_gargoyle(Creature* pCreature)
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{
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return new npc_ebon_gargoyleAI (pCreature);
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}
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//TODO: 30% Attackdamage check for Lightwell
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struct TRINITY_DLL_DECL npc_lightwellAI : public PassiveAI
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{
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@@ -1853,13 +1938,18 @@ void AddSC_npcs_special()
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="npc_lightwell";
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newscript->GetAI = &GetAI_npc_lightwellAI;
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newscript->Name="npc_mirror_image";
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newscript->GetAI = &GetAI_npc_mirror_image;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="npc_mirror_image";
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newscript->GetAI = &GetAI_npc_mirror_image;
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newscript->Name="npc_ebon_gargoyle";
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newscript->GetAI = &GetAI_npc_ebon_gargoyle;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="npc_lightwell";
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newscript->GetAI = &GetAI_npc_lightwellAI;
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newscript->RegisterSelf();
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newscript = new Script;
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@@ -940,6 +940,16 @@ bool Guardian::InitStatsForLevel(uint32 petlevel)
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}
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break;
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}
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case 27829: // Ebon Gargoyle
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{
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SetBonusDamage( int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.4f));
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if(!pInfo)
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{
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SetCreateMana(28 + 10*petlevel);
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SetCreateHealth(28 + 30*petlevel);
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}
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break;
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}
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default:
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{
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if(!pInfo)
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@@ -1233,6 +1233,11 @@ void Aura::HandleAuraSpecificMods(bool apply)
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return;
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m_target->CastSpell(m_target, 32612, true, NULL, GetPartAura(1));
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}
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// Summon Gargoyle
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else if (m_spellProto->Id == 50514)
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{
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m_target->CastSpell(m_target, GetPartAura(0)->GetAmount(), true, NULL, GetPartAura(0));
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}
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// Curse of Doom
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else if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[1] & 0x02)
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{
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@@ -1909,20 +1909,12 @@ void Spell::EffectDummy(uint32 i)
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{
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// No power, dismiss Gargoyle
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if (m_caster->GetPower(POWER_RUNIC_POWER)<30)
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m_caster->CastSpell((Unit*)NULL,50515,true);
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m_caster->RemoveAurasDueToSpell(50514, m_caster->GetGUID());
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else
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m_caster->ModifyPower(POWER_RUNIC_POWER,-30);
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return;
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}
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// Dismiss Gargoyle
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else if (m_spellInfo->Id == 50515)
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{
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// FIXME: gargoyle should fly away
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unitTarget->setDeathState(JUST_DIED);
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m_caster->RemoveAurasDueToSpell(50514);
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return;
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}
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break;
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}
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