more cmake fixes. comment collision compilation until fixed
--HG-- branch : trunk
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@@ -1,5 +1,5 @@
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########### next target ###############
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########### collision ###############
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SET(collision_STAT_SRCS
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BoundingIntervalHierarchy.h
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@@ -27,6 +27,10 @@ include_directories(
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${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib
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${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib/include
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${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib/include/G3D
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${CMAKE_SOURCE_DIR}/src/server/shared
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${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic
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${CMAKE_SOURCE_DIR}/src/server/collision
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${CMAKE_SOURCE_DIR}/src/server/collision/Maps
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)
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add_library(collision STATIC ${collision_STAT_SRCS})
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@@ -19,9 +19,9 @@
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#ifndef _MAPTREE_H
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#define _MAPTREE_H
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#include "Platform/Define.h"
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#include "Utilities/UnorderedMap.h"
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#include "BIH.h"
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#include "Define.h"
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#include "UnorderedMap.h"
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#include "BoundingIntervalHierarchy.cpp"
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namespace VMAP
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{
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@@ -24,7 +24,7 @@
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#include <G3D/AABox.h>
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#include <G3D/Ray.h>
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#include "Platform/Define.h"
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#include "Define.h"
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namespace VMAP
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{
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@@ -23,9 +23,9 @@
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#include <G3D/Vector3.h>
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#include <G3D/AABox.h>
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#include <G3D/Ray.h>
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#include "BIH.h"
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#include "BoundingIntervalHierarchy.cpp"
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#include "Platform/Define.h"
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#include "Define.h"
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namespace VMAP
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{
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