*Do not allow positive AOE affect totem.
--HG-- branch : trunk
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@@ -691,6 +691,8 @@ namespace Trinity
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}
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break;
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case SPELL_TARGETS_ALLY:
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if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
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continue;
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if(!target->isAttackableByAOE() || !i_source->IsFriendlyTo(target))
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continue;
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break;
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