A great purge of obsolete macros.

--HG--
branch : trunk
This commit is contained in:
Xanadu
2010-02-05 00:31:28 +01:00
parent b0b261585f
commit a5d1bc77ab
552 changed files with 1147 additions and 1223 deletions
+18 -18
View File
@@ -101,7 +101,7 @@ SpawnAssociation m_aSpawnAssociations[] =
{22126, 22122, SPAWNTYPE_ALARMBOT} //Air Force Trip Wire - Rooftop (Cenarion Expedition)
};
struct TRINITY_DLL_DECL npc_air_force_botsAI : public ScriptedAI
struct npc_air_force_botsAI : public ScriptedAI
{
npc_air_force_botsAI(Creature* pCreature) : ScriptedAI(pCreature)
{
@@ -295,7 +295,7 @@ bool GossipSelect_npc_lunaclaw_spirit(Player* pPlayer, Creature* pCreature, uint
#define FACTION_FRIENDLY 35
#define FACTION_CHICKEN 31
struct TRINITY_DLL_DECL npc_chicken_cluckAI : public ScriptedAI
struct npc_chicken_cluckAI : public ScriptedAI
{
npc_chicken_cluckAI(Creature *c) : ScriptedAI(c) {}
@@ -379,7 +379,7 @@ bool QuestComplete_npc_chicken_cluck(Player* pPlayer, Creature* pCreature, const
#define SPELL_SEDUCTION 47057
#define SPELL_FIERY_AURA 45427
struct TRINITY_DLL_DECL npc_dancing_flamesAI : public ScriptedAI
struct npc_dancing_flamesAI : public ScriptedAI
{
npc_dancing_flamesAI(Creature *c) : ScriptedAI(c) {}
@@ -516,7 +516,7 @@ const uint32 HordeSoldierId[3] =
## npc_doctor (handles both Gustaf Vanhowzen and Gregory Victor)
######*/
struct TRINITY_DLL_DECL npc_doctorAI : public ScriptedAI
struct npc_doctorAI : public ScriptedAI
{
npc_doctorAI(Creature *c) : ScriptedAI(c) {}
@@ -561,7 +561,7 @@ struct TRINITY_DLL_DECL npc_doctorAI : public ScriptedAI
## npc_injured_patient (handles all the patients, no matter Horde or Alliance)
#####*/
struct TRINITY_DLL_DECL npc_injured_patientAI : public ScriptedAI
struct npc_injured_patientAI : public ScriptedAI
{
npc_injured_patientAI(Creature *c) : ScriptedAI(c) {}
@@ -862,7 +862,7 @@ enum eGarments
SAY_SHAYA_GOODBYE = -1000174, //signed for 21469
};
struct TRINITY_DLL_DECL npc_garments_of_questsAI : public npc_escortAI
struct npc_garments_of_questsAI : public npc_escortAI
{
npc_garments_of_questsAI(Creature *c) : npc_escortAI(c) {Reset();}
@@ -1044,7 +1044,7 @@ CreatureAI* GetAI_npc_garments_of_quests(Creature* pCreature)
#define SPELL_DEATHTOUCH 5
struct TRINITY_DLL_DECL npc_guardianAI : public ScriptedAI
struct npc_guardianAI : public ScriptedAI
{
npc_guardianAI(Creature *c) : ScriptedAI(c) {}
@@ -1428,7 +1428,7 @@ bool GossipSelect_npc_sayge(Player* pPlayer, Creature* pCreature, uint32 uiSende
return true;
}
struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI
struct npc_steam_tonkAI : public ScriptedAI
{
npc_steam_tonkAI(Creature *c) : ScriptedAI(c) {}
@@ -1458,7 +1458,7 @@ CreatureAI* GetAI_npc_steam_tonk(Creature* pCreature)
#define SPELL_TONK_MINE_DETONATE 25099
struct TRINITY_DLL_DECL npc_tonk_mineAI : public ScriptedAI
struct npc_tonk_mineAI : public ScriptedAI
{
npc_tonk_mineAI(Creature *c) : ScriptedAI(c)
{
@@ -1496,7 +1496,7 @@ CreatureAI* GetAI_npc_tonk_mine(Creature* pCreature)
## npc_brewfest_reveler
####*/
struct TRINITY_DLL_DECL npc_brewfest_revelerAI : public ScriptedAI
struct npc_brewfest_revelerAI : public ScriptedAI
{
npc_brewfest_revelerAI(Creature* c) : ScriptedAI(c) {}
void ReceiveEmote(Player* pPlayer, uint32 emote)
@@ -1518,7 +1518,7 @@ CreatureAI* GetAI_npc_brewfest_reveler(Creature* pCreature)
## npc_winter_reveler
####*/
struct TRINITY_DLL_DECL npc_winter_revelerAI : public ScriptedAI
struct npc_winter_revelerAI : public ScriptedAI
{
npc_winter_revelerAI(Creature* c) : ScriptedAI(c) {}
void ReceiveEmote(Player* pPlayer, uint32 emote)
@@ -1564,7 +1564,7 @@ CreatureAI* GetAI_npc_winter_reveler(Creature* pCreature)
#define RAND 5
struct TRINITY_DLL_DECL npc_snake_trap_serpentsAI : public ScriptedAI
struct npc_snake_trap_serpentsAI : public ScriptedAI
{
npc_snake_trap_serpentsAI(Creature *c) : ScriptedAI(c) {}
@@ -1675,7 +1675,7 @@ CreatureAI* GetAI_npc_snake_trap_serpents(Creature* pCreature)
#define SAY_RANDOM_MOJO6b ", I know of a little swamp not too far from here...."
#define SAY_RANDOM_MOJO7 "There's just never enough Mojo to go around..."
struct TRINITY_DLL_DECL mob_mojoAI : public ScriptedAI
struct mob_mojoAI : public ScriptedAI
{
mob_mojoAI(Creature *c) : ScriptedAI(c) {Reset();}
uint32 hearts;
@@ -1744,7 +1744,7 @@ CreatureAI* GetAI_mob_mojo(Creature* pCreature)
return new mob_mojoAI (pCreature);
}
struct TRINITY_DLL_DECL npc_mirror_image : CasterAI
struct npc_mirror_image : CasterAI
{
npc_mirror_image(Creature *c) : CasterAI(c) {}
@@ -1784,7 +1784,7 @@ CreatureAI* GetAI_npc_mirror_image(Creature* pCreature)
return new npc_mirror_image (pCreature);
}
struct TRINITY_DLL_DECL npc_ebon_gargoyleAI : CasterAI
struct npc_ebon_gargoyleAI : CasterAI
{
npc_ebon_gargoyleAI(Creature *c) : CasterAI(c) {}
@@ -1870,7 +1870,7 @@ CreatureAI* GetAI_npc_ebon_gargoyle(Creature* pCreature)
return new npc_ebon_gargoyleAI (pCreature);
}
struct TRINITY_DLL_DECL npc_lightwellAI : public PassiveAI
struct npc_lightwellAI : public PassiveAI
{
npc_lightwellAI(Creature *c) : PassiveAI(c) {}
@@ -1885,7 +1885,7 @@ CreatureAI* GetAI_npc_lightwellAI(Creature* pCreature)
return new npc_lightwellAI (pCreature);
}
struct TRINITY_DLL_DECL npc_training_dummy : Scripted_NoMovementAI
struct npc_training_dummy : Scripted_NoMovementAI
{
npc_training_dummy(Creature *c) : Scripted_NoMovementAI(c)
{
@@ -1956,7 +1956,7 @@ CreatureAI* GetAI_npc_training_dummy(Creature* pCreature)
#define GLYPH_OF_SHADOWFIEND_MANA 58227
#define GLYPH_OF_SHADOWFIEND 58228
struct TRINITY_DLL_DECL npc_shadowfiendAI : public ScriptedAI
struct npc_shadowfiendAI : public ScriptedAI
{
npc_shadowfiendAI(Creature* pCreature) : ScriptedAI(pCreature) {}