A great purge of obsolete macros.
--HG-- branch : trunk
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@@ -42,7 +42,7 @@
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#define STOP_TIME_FOR_PLAYER 3 * MINUTE * IN_MILISECONDS // 3 Minutes
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template<class T, class P = Path>
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class TRINITY_DLL_SPEC PathMovementBase
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class PathMovementBase
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{
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public:
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PathMovementBase() : i_currentNode(0) {}
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@@ -62,7 +62,7 @@ class TRINITY_DLL_SPEC PathMovementBase
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template<class T>
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class TRINITY_DLL_SPEC WaypointMovementGenerator
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class WaypointMovementGenerator
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: public MovementGeneratorMedium< T, WaypointMovementGenerator<T> >, public PathMovementBase<T>
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{
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public:
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@@ -90,7 +90,7 @@ class TRINITY_DLL_SPEC WaypointMovementGenerator
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/** FlightPathMovementGenerator generates movement of the player for the paths
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* and hence generates ground and activities for the player.
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*/
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class TRINITY_DLL_SPEC FlightPathMovementGenerator
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class FlightPathMovementGenerator
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: public MovementGeneratorMedium< Player, FlightPathMovementGenerator >,
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public PathMovementBase<Player>
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{
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