A great purge of obsolete macros.
--HG-- branch : trunk
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+2
-2
@@ -428,7 +428,7 @@ class Spell
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void CheckSrc() { if(!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
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void CheckDst() { if(!m_targets.HasDst()) m_targets.setDst(m_caster); }
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static void TRINITY_DLL_SPEC SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
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static void SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
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void SendCastResult(SpellCastResult result);
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void SendSpellStart();
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void SendSpellGo();
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@@ -664,7 +664,7 @@ class Spell
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namespace Trinity
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{
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struct TRINITY_DLL_DECL SpellNotifierCreatureAndPlayer
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struct SpellNotifierCreatureAndPlayer
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{
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std::list<Unit*> *i_data;
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SpellNotifyPushType i_push_type;
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