A great purge of obsolete macros.

--HG--
branch : trunk
This commit is contained in:
Xanadu
2010-02-05 00:31:28 +01:00
parent b0b261585f
commit a5d1bc77ab
552 changed files with 1147 additions and 1223 deletions
+12 -12
View File
@@ -140,8 +140,8 @@ typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapOb
typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
// mangos string ranges
#define MIN_TRINITY_STRING_ID 1 // 'mangos_string'
// Trinity string ranges
#define MIN_TRINITY_STRING_ID 1 // 'trinity_string'
#define MAX_TRINITY_STRING_ID 2000000000
#define MIN_DB_SCRIPT_STRING_ID MAX_TRINITY_STRING_ID // 'db_script_string'
#define MAX_DB_SCRIPT_STRING_ID 2000010000
@@ -348,7 +348,7 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
bool normalizePlayerName(std::string& name);
struct TRINITY_DLL_SPEC LanguageDesc
struct LanguageDesc
{
Language lang_id;
uint32 spell_id;
@@ -356,7 +356,7 @@ struct TRINITY_DLL_SPEC LanguageDesc
};
extern LanguageDesc lang_description[LANGUAGES_COUNT];
TRINITY_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang);
LanguageDesc const* GetLanguageDescByID(uint32 lang);
class PlayerDumpReader;
@@ -1075,13 +1075,13 @@ class ObjectMgr
#define objmgr Trinity::Singleton<ObjectMgr>::Instance()
// scripting access functions
TRINITY_DLL_SPEC bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
TRINITY_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id);
TRINITY_DLL_SPEC uint32 GetScriptId(const char *name);
TRINITY_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames();
TRINITY_DLL_SPEC GameObjectInfo const *GetGameObjectInfo(uint32 id);
TRINITY_DLL_SPEC CreatureInfo const *GetCreatureInfo(uint32 id);
TRINITY_DLL_SPEC CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
TRINITY_DLL_SPEC Quest const* GetQuestTemplateStore(uint32 entry);
bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
uint32 GetAreaTriggerScriptId(uint32 trigger_id);
uint32 GetScriptId(const char *name);
ObjectMgr::ScriptNameMap& GetScriptNames();
GameObjectInfo const *GetGameObjectInfo(uint32 id);
CreatureInfo const *GetCreatureInfo(uint32 id);
CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
Quest const* GetQuestTemplateStore(uint32 entry);
#endif