A great purge of obsolete macros.
--HG-- branch : trunk
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+3
-3
@@ -119,7 +119,7 @@ class Unit;
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typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
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class TRINITY_DLL_SPEC Object
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class Object
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{
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public:
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virtual ~Object ( );
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@@ -361,7 +361,7 @@ class TRINITY_DLL_SPEC Object
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Object& operator=(Object const&); // prevent generation assigment operator
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};
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struct TRINITY_DLL_SPEC Position
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struct Position
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{
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float m_positionX;
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float m_positionY;
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@@ -457,7 +457,7 @@ class GridObject
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GridReference<T> m_gridRef;
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};
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class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation
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class WorldObject : public Object, public WorldLocation
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{
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public:
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virtual ~WorldObject();
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