A great purge of obsolete macros.
--HG-- branch : trunk
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+2
-2
@@ -168,7 +168,7 @@ struct CreatureInfo
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#define MAX_CREATURE_BASE_HP 3
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// Defines base stats for creatures (used to calculate HP/mana/armor).
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struct TRINITY_DLL_SPEC CreatureBaseStats
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struct CreatureBaseStats
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{
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uint32 Level;
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uint8 Class;
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@@ -407,7 +407,7 @@ typedef std::map<uint32,time_t> CreatureSpellCooldowns;
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#define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY
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class TRINITY_DLL_SPEC Creature : public Unit, public GridObject<Creature>
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class Creature : public Unit, public GridObject<Creature>
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{
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public:
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