Store to be traded items in array based on item guid instead of item slot to prevent exploiting. Fixes #667.
--HG-- branch : trunk
This commit is contained in:
+1
-1
@@ -12435,7 +12435,7 @@ void Player::ClearTrade()
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tradeGold = 0;
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acceptTrade = false;
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; i++)
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tradeItems[i] = NULL_SLOT;
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tradeItems[i] = 0;
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}
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void Player::TradeCancel(bool sendback)
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+1
-2
@@ -1232,7 +1232,6 @@ class Player : public Unit, public GridObject<Player>
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Player* GetTrader() const { return pTrader; }
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void ClearTrade();
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void TradeCancel(bool sendback);
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uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
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void UpdateEnchantTime(uint32 time);
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void UpdateItemDuration(uint32 time, bool realtimeonly=false);
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@@ -2463,7 +2462,7 @@ Spell * m_spellModTakingSpell;
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Player *pTrader;
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bool acceptTrade;
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uint16 tradeItems[TRADE_SLOT_COUNT];
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uint64 tradeItems[TRADE_SLOT_COUNT];
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uint32 tradeGold;
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bool m_DailyQuestChanged;
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+1
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@@ -218,7 +218,7 @@ void SpellCastTargets::Update(Unit* caster)
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// here it is not guid but slot
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Player* pTrader = ((Player*)caster)->GetTrader();
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if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
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m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
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m_itemTarget = pTrader->GetItemByGuid(m_itemTargetGUID);
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}
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if(m_itemTarget)
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m_itemTargetEntry = m_itemTarget->GetEntry();
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+30
-23
@@ -136,7 +136,7 @@ void WorldSession::SendUpdateTrade()
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for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
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{
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item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL);
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item = (_player->pTrader->tradeItems[i] != 0 ? _player->pTrader->GetItemByGuid( _player->pTrader->tradeItems[i] ) : NULL);
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data << (uint8) i; // trade slot number, if not specified, then end of packet
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@@ -280,22 +280,22 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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// not accept if some items now can't be trade (cheating)
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for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if(_player->tradeItems[i] != NULL_SLOT )
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if (_player->tradeItems[i] != 0 )
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{
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if(Item* item =_player->GetItemByPos( _player->tradeItems[i] ))
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if (Item* item =_player->GetItemByGuid( _player->tradeItems[i] ))
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{
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if(!item->CanBeTraded())
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if (!item->CanBeTraded())
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{
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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return;
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}
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}
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}
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if(_player->pTrader->tradeItems[i] != NULL_SLOT)
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if (_player->pTrader->tradeItems[i] != 0)
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{
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if(Item* item =_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]) )
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if (Item* item =_player->pTrader->GetItemByGuid( _player->pTrader->tradeItems[i]) )
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{
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if(!item->CanBeTraded())
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if (!item->CanBeTraded())
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{
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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return;
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@@ -313,21 +313,25 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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// store items in local list and set 'in-trade' flag
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for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if(_player->tradeItems[i] != NULL_SLOT )
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if (_player->tradeItems[i] != 0)
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{
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sLog.outDebug("player trade item bag: %u slot: %u",_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255 );
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//Can return NULL
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myItems[i]=_player->GetItemByPos( _player->tradeItems[i] );
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myItems[i] = _player->GetItemByGuid( _player->tradeItems[i] );
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if (myItems[i])
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{
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myItems[i]->SetInTrade();
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sLog.outDebug("Player trade item bag: %u slot: %u", myItems[i]->GetBagSlot(), myItems[i]->GetSlot());
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}
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}
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if(_player->pTrader->tradeItems[i] != NULL_SLOT)
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if (_player->pTrader->tradeItems[i] != 0)
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{
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sLog.outDebug("partner trade item bag: %u slot: %u",_player->pTrader->tradeItems[i] >> 8,_player->pTrader->tradeItems[i] & 255);
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//Can return NULL
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hisItems[i]=_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]);
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if(hisItems[i])
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hisItems[i]=_player->pTrader->GetItemByGuid( _player->pTrader->tradeItems[i]);
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if (hisItems[i])
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{
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hisItems[i]->SetInTrade();
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sLog.outDebug("Player trade item bag: %u slot: %u", hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot());
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}
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}
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}
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@@ -363,15 +367,18 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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// execute trade: 1. remove
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for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
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{
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if(myItems[i])
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Item* iPtr = NULL;
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if (myItems[i])
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{
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myItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->GetGUID());
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_player->MoveItemFromInventory(_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255, true);
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myItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
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iPtr = _player->GetItemByGuid(_player->tradeItems[i]);
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_player->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
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}
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if(hisItems[i])
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if (hisItems[i])
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{
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hisItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
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_player->pTrader->MoveItemFromInventory(_player->pTrader->tradeItems[i] >> 8, _player->pTrader->tradeItems[i] & 255, true);
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iPtr = _player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]);
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_player->pTrader->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
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}
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}
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@@ -600,12 +607,12 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
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return;
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}
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uint16 pos = (bag << 8) | slot;
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uint64 iGUID = item->GetGUID();
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// prevent place single item into many trade slots using cheating and client bugs
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for (int i = 0; i < TRADE_SLOT_COUNT; ++i)
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{
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if(_player->tradeItems[i]==pos)
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if (_player->tradeItems[i] == iGUID)
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{
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// cheating attempt
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SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
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@@ -613,7 +620,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
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}
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}
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_player->tradeItems[tradeSlot] = pos;
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_player->tradeItems[tradeSlot] = iGUID;
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_player->pTrader->GetSession()->SendUpdateTrade();
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}
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@@ -630,7 +637,7 @@ void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
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if(tradeSlot >= TRADE_SLOT_COUNT)
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return;
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_player->tradeItems[tradeSlot] = NULL_SLOT;
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_player->tradeItems[tradeSlot] = 0;
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_player->pTrader->GetSession()->SendUpdateTrade();
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}
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