Store to be traded items in array based on item guid instead of item slot to prevent exploiting. Fixes #667.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-02-15 13:55:16 +01:00
parent 9fe3a501cc
commit a5585ceb3c
4 changed files with 33 additions and 27 deletions
+1 -1
View File
@@ -12435,7 +12435,7 @@ void Player::ClearTrade()
tradeGold = 0;
acceptTrade = false;
for (uint8 i = 0; i < TRADE_SLOT_COUNT; i++)
tradeItems[i] = NULL_SLOT;
tradeItems[i] = 0;
}
void Player::TradeCancel(bool sendback)
+1 -2
View File
@@ -1232,7 +1232,6 @@ class Player : public Unit, public GridObject<Player>
Player* GetTrader() const { return pTrader; }
void ClearTrade();
void TradeCancel(bool sendback);
uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
void UpdateEnchantTime(uint32 time);
void UpdateItemDuration(uint32 time, bool realtimeonly=false);
@@ -2463,7 +2462,7 @@ Spell * m_spellModTakingSpell;
Player *pTrader;
bool acceptTrade;
uint16 tradeItems[TRADE_SLOT_COUNT];
uint64 tradeItems[TRADE_SLOT_COUNT];
uint32 tradeGold;
bool m_DailyQuestChanged;
+1 -1
View File
@@ -218,7 +218,7 @@ void SpellCastTargets::Update(Unit* caster)
// here it is not guid but slot
Player* pTrader = ((Player*)caster)->GetTrader();
if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
m_itemTarget = pTrader->GetItemByGuid(m_itemTargetGUID);
}
if(m_itemTarget)
m_itemTargetEntry = m_itemTarget->GetEntry();
+30 -23
View File
@@ -136,7 +136,7 @@ void WorldSession::SendUpdateTrade()
for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
{
item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL);
item = (_player->pTrader->tradeItems[i] != 0 ? _player->pTrader->GetItemByGuid( _player->pTrader->tradeItems[i] ) : NULL);
data << (uint8) i; // trade slot number, if not specified, then end of packet
@@ -280,22 +280,22 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// not accept if some items now can't be trade (cheating)
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(_player->tradeItems[i] != NULL_SLOT )
if (_player->tradeItems[i] != 0 )
{
if(Item* item =_player->GetItemByPos( _player->tradeItems[i] ))
if (Item* item =_player->GetItemByGuid( _player->tradeItems[i] ))
{
if(!item->CanBeTraded())
if (!item->CanBeTraded())
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
}
}
if(_player->pTrader->tradeItems[i] != NULL_SLOT)
if (_player->pTrader->tradeItems[i] != 0)
{
if(Item* item =_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]) )
if (Item* item =_player->pTrader->GetItemByGuid( _player->pTrader->tradeItems[i]) )
{
if(!item->CanBeTraded())
if (!item->CanBeTraded())
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
@@ -313,21 +313,25 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// store items in local list and set 'in-trade' flag
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(_player->tradeItems[i] != NULL_SLOT )
if (_player->tradeItems[i] != 0)
{
sLog.outDebug("player trade item bag: %u slot: %u",_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255 );
//Can return NULL
myItems[i]=_player->GetItemByPos( _player->tradeItems[i] );
myItems[i] = _player->GetItemByGuid( _player->tradeItems[i] );
if (myItems[i])
{
myItems[i]->SetInTrade();
sLog.outDebug("Player trade item bag: %u slot: %u", myItems[i]->GetBagSlot(), myItems[i]->GetSlot());
}
}
if(_player->pTrader->tradeItems[i] != NULL_SLOT)
if (_player->pTrader->tradeItems[i] != 0)
{
sLog.outDebug("partner trade item bag: %u slot: %u",_player->pTrader->tradeItems[i] >> 8,_player->pTrader->tradeItems[i] & 255);
//Can return NULL
hisItems[i]=_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]);
if(hisItems[i])
hisItems[i]=_player->pTrader->GetItemByGuid( _player->pTrader->tradeItems[i]);
if (hisItems[i])
{
hisItems[i]->SetInTrade();
sLog.outDebug("Player trade item bag: %u slot: %u", hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot());
}
}
}
@@ -363,15 +367,18 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// execute trade: 1. remove
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(myItems[i])
Item* iPtr = NULL;
if (myItems[i])
{
myItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->GetGUID());
_player->MoveItemFromInventory(_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255, true);
myItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
iPtr = _player->GetItemByGuid(_player->tradeItems[i]);
_player->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
}
if(hisItems[i])
if (hisItems[i])
{
hisItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
_player->pTrader->MoveItemFromInventory(_player->pTrader->tradeItems[i] >> 8, _player->pTrader->tradeItems[i] & 255, true);
iPtr = _player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]);
_player->pTrader->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
}
}
@@ -600,12 +607,12 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
return;
}
uint16 pos = (bag << 8) | slot;
uint64 iGUID = item->GetGUID();
// prevent place single item into many trade slots using cheating and client bugs
for (int i = 0; i < TRADE_SLOT_COUNT; ++i)
{
if(_player->tradeItems[i]==pos)
if (_player->tradeItems[i] == iGUID)
{
// cheating attempt
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
@@ -613,7 +620,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
}
}
_player->tradeItems[tradeSlot] = pos;
_player->tradeItems[tradeSlot] = iGUID;
_player->pTrader->GetSession()->SendUpdateTrade();
}
@@ -630,7 +637,7 @@ void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
if(tradeSlot >= TRADE_SLOT_COUNT)
return;
_player->tradeItems[tradeSlot] = NULL_SLOT;
_player->tradeItems[tradeSlot] = 0;
_player->pTrader->GetSession()->SendUpdateTrade();
}