Core/Spells: Fix issue in CAST_FLAG_ADJUST_MISSILE handling. Thx rsa (R2) for pointing.
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@@ -3877,7 +3877,7 @@ void Spell::SendSpellGo()
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if (castFlags & CAST_FLAG_ADJUST_MISSILE)
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if (castFlags & CAST_FLAG_ADJUST_MISSILE)
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{
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{
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data << m_targets.GetElevation();
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data << m_targets.GetElevation();
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data << uint32(m_targets.GetSpeedXY()*m_targets.GetSpeedZ()*2);
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data << uint32(m_delayMoment);
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}
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}
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if (castFlags & CAST_FLAG_AMMO)
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if (castFlags & CAST_FLAG_AMMO)
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