Core/DBLayer: Converted player login queries into prepared statements
Core/DBLayer: Added missing implementation for SQLQueryHolder::SetPreparedQuery --HG-- branch : trunk
This commit is contained in:
@@ -107,7 +107,7 @@ void Bag::SaveToDB(SQLTransaction& trans)
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Item::SaveToDB(trans);
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}
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bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult result, uint32 entry)
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bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, PreparedQueryResult result, uint32 entry)
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{
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if (!Item::LoadFromDB(guid, owner_guid, result, entry))
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return false;
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@@ -56,7 +56,7 @@ class Bag : public Item
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// overwrite virtual Item::SaveToDB
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void SaveToDB(SQLTransaction& trans);
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// overwrite virtual Item::LoadFromDB
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bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult result, uint32 entry);
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bool LoadFromDB(uint32 guid, uint64 owner_guid, PreparedQueryResult result, uint32 entry);
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// overwrite virtual Item::DeleteFromDB
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void DeleteFromDB(SQLTransaction& trans);
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@@ -383,7 +383,7 @@ void Item::SaveToDB(SQLTransaction& trans)
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SetState(ITEM_UNCHANGED);
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}
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bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult result, uint32 entry)
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bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, PreparedQueryResult result, uint32 entry)
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{
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// 0 1 2 3 4 5 6 7 8 9 10
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//result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);
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@@ -410,13 +410,12 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult result, uint32
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if (owner_guid != 0)
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SetOwnerGUID(owner_guid);
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Field *fields = result->Fetch();
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bool need_save = false; // need explicit save data at load fixes
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SetUInt64Value(ITEM_FIELD_CREATOR, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
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SetUInt64Value(ITEM_FIELD_GIFTCREATOR, MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER));
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SetCount(fields[2].GetUInt32());
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SetUInt64Value(ITEM_FIELD_CREATOR, MAKE_NEW_GUID(result->GetUInt32(0), 0, HIGHGUID_PLAYER));
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SetUInt64Value(ITEM_FIELD_GIFTCREATOR, MAKE_NEW_GUID(result->GetUInt32(1), 0, HIGHGUID_PLAYER));
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SetCount(result->GetUInt32(2));
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uint32 duration = fields[3].GetUInt32();
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uint32 duration = result->GetUInt32(3);
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SetUInt32Value(ITEM_FIELD_DURATION, duration);
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// update duration if need, and remove if not need
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if ((proto->Duration == 0) != (duration == 0))
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@@ -425,12 +424,12 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult result, uint32
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need_save = true;
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}
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Tokens tokens = StrSplit(fields[4].GetCppString(), " ");
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Tokens tokens = StrSplit(result->GetString(4), " ");
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if (tokens.size() == MAX_ITEM_PROTO_SPELLS)
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for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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SetSpellCharges(i, atoi(tokens[i].c_str()));
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SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].GetUInt32());
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SetUInt32Value(ITEM_FIELD_FLAGS, result->GetUInt32(5));
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// Remove bind flag for items vs NO_BIND set
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if (IsSoulBound() && proto->Bonding == NO_BIND)
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{
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@@ -438,13 +437,13 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult result, uint32
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need_save = true;
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}
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_LoadIntoDataField(fields[6].GetString(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
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SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt32());
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_LoadIntoDataField(result->GetCString(6), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET);
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SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, result->GetInt32(7));
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// recalculate suffix factor
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if (GetItemRandomPropertyId() < 0)
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UpdateItemSuffixFactor();
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uint32 durability = fields[8].GetUInt32();
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uint32 durability = result->GetUInt32(8);
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SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
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// update max durability (and durability) if need
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SetUInt32Value(ITEM_FIELD_MAXDURABILITY, proto->MaxDurability);
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@@ -454,8 +453,8 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult result, uint32
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need_save = true;
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}
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SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32());
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SetText(fields[10].GetCppString());
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SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, result->GetUInt32(9));
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SetText(result->GetString(10));
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if (need_save) // normal item changed state set not work at loading
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{
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@@ -473,12 +472,12 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult result, uint32
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void Item::DeleteFromDB(SQLTransaction& trans)
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{
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trans->PAppend("DELETE FROM item_instance WHERE guid = '%u'",GetGUIDLow());
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trans->PAppend("DELETE FROM item_instance WHERE guid = '%u'", GetGUIDLow());
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}
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void Item::DeleteFromInventoryDB(SQLTransaction& trans)
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{
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trans->PAppend("DELETE FROM character_inventory WHERE item = '%u'",GetGUIDLow());
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trans->PAppend("DELETE FROM character_inventory WHERE item = '%u'", GetGUIDLow());
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}
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ItemPrototype const *Item::GetProto() const
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@@ -245,7 +245,7 @@ class Item : public Object
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bool IsBindedNotWith(Player const* player) const;
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bool IsBoundByEnchant() const;
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virtual void SaveToDB(SQLTransaction& trans);
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virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult result, uint32 entry);
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virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, PreparedQueryResult result, uint32 entry);
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virtual void DeleteFromDB(SQLTransaction& trans);
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void DeleteFromInventoryDB(SQLTransaction& trans);
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void SaveRefundDataToDB();
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@@ -150,40 +150,40 @@ enum ItemProtoFlags
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enum ItemFieldFlags
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{
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ITEM_FLAG_SOULBOUND = 0x00000001, // Item is soulbound and cannot be traded
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ITEM_FLAG_SOULBOUND = 0x00000001, // Item is soulbound and cannot be traded <<--
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ITEM_FLAG_UNK1 = 0x00000002, // ?
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ITEM_FLAG_UNLOCKED = 0x00000004, // Item had lock but can be opened now
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ITEM_FLAG_WRAPPED = 0x00000008, // Item is wrapped and contains another item
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ITEM_FLAG_UNK3 = 0x00000010, // ?
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ITEM_FLAG_UNK4 = 0x00000020, // ?
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ITEM_FLAG_UNK5 = 0x00000040, // ?
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ITEM_FLAG_UNK6 = 0x00000080, // ?
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ITEM_FLAG_UNK7 = 0x00000100, // ?
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ITEM_FLAG_UNK2 = 0x00000010, // ?
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ITEM_FLAG_UNK3 = 0x00000020, // ?
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ITEM_FLAG_UNK4 = 0x00000040, // ?
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ITEM_FLAG_UNK5 = 0x00000080, // ?
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ITEM_FLAG_BOP_TRADEABLE = 0x00000100, // Allows trading soulbound items
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ITEM_FLAG_READABLE = 0x00000200, // Opens text page when right clicked
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ITEM_FLAG_UNK9 = 0x00000400, // ?
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ITEM_FLAG_UNK10 = 0x00000800, // ?
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ITEM_FLAG_UNK6 = 0x00000400, // ?
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ITEM_FLAG_UNK7 = 0x00000800, // ?
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ITEM_FLAG_REFUNDABLE = 0x00001000, // Item can be returned to vendor for its original cost (extended cost)
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ITEM_FLAG_UNK11 = 0x00002000, // ?
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ITEM_FLAG_UNK12 = 0x00004000, // ?
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ITEM_FLAG_UNK13 = 0x00008000, // ?
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ITEM_FLAG_UNK14 = 0x00010000, // ?
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ITEM_FLAG_UNK15 = 0x00020000, // ?
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ITEM_FLAG_UNK16 = 0x00040000, // ?
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ITEM_FLAG_UNK17 = 0x00080000, // ?
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ITEM_FLAG_UNK18 = 0x00100000, // ?
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ITEM_FLAG_UNK19 = 0x00200000, // ?
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ITEM_FLAG_UNK20 = 0x00400000, // ?
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ITEM_FLAG_UNK21 = 0x00800000, // ?
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ITEM_FLAG_UNK22 = 0x01000000, // ?
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ITEM_FLAG_UNK23 = 0x02000000, // ?
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ITEM_FLAG_UNK24 = 0x04000000, // ?
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ITEM_FLAG_UNK25 = 0x08000000, // ?
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ITEM_FLAG_UNK26 = 0x10000000, // ?
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ITEM_FLAG_UNK27 = 0x20000000, // ?
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ITEM_FLAG_UNK28 = 0x40000000, // ?
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ITEM_FLAG_BOP_TRADEABLE = 0x80000000, // ?
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ITEM_FLAG_UNK8 = 0x00002000, // ?
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ITEM_FLAG_UNK9 = 0x00004000, // ?
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ITEM_FLAG_UNK10 = 0x00008000, // ?
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ITEM_FLAG_UNK11 = 0x00010000, // ?
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ITEM_FLAG_UNK12 = 0x00020000, // ?
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ITEM_FLAG_UNK13 = 0x00040000, // ?
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ITEM_FLAG_UNK14 = 0x00080000, // ?
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ITEM_FLAG_UNK15 = 0x00100000, // ?
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ITEM_FLAG_UNK16 = 0x00200000, // ?
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ITEM_FLAG_UNK17 = 0x00400000, // ?
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ITEM_FLAG_UNK18 = 0x00800000, // ?
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ITEM_FLAG_UNK19 = 0x01000000, // ?
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ITEM_FLAG_UNK20 = 0x02000000, // ?
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ITEM_FLAG_UNK21 = 0x04000000, // ?
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ITEM_FLAG_UNK22 = 0x08000000, // ?
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ITEM_FLAG_UNK23 = 0x10000000, // ?
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ITEM_FLAG_UNK24 = 0x20000000, // ?
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ITEM_FLAG_UNK25 = 0x40000000, // ?
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ITEM_FLAG_UNK26 = 0x80000000, // ?
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ITEM_FLAG_MAIL_TEXT_MASK = ITEM_FLAG_READABLE | ITEM_FLAG_UNK13 | ITEM_FLAG_UNK14
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ITEM_FLAG_MAIL_TEXT_MASK = ITEM_FLAG_READABLE | ITEM_FLAG_UNK13 | ITEM_FLAG_UNK14,
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};
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enum ItemFlagsExtra
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