[svn] Update black temple boss 1, 2 script.
--HG-- branch : trunk
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@@ -4853,11 +4853,11 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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// Dreaming Glory
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case 28698: unitTarget->CastSpell(unitTarget, 28694, true); break;
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// Needle Spine
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case 39835: unitTarget->CastSpell(unitTarget, 39968, true); break;
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//case 39835: unitTarget->CastSpell(unitTarget, 39968, true); break;
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// Draw Soul
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case 40904: unitTarget->CastSpell(m_caster, 40903, true); break;
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// Flame Crash
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case 41126: unitTarget->CastSpell(unitTarget, 41131, true); break;
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//case 41126: unitTarget->CastSpell(unitTarget, 41131, true); break;
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case 41931:
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{
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int bag=19;
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@@ -2031,6 +2031,7 @@ void SpellMgr::LoadSpellExtraAttr()
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}
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tempAttr.attr[SPELL_EXTRA_ATTR_MAX_TARGETS] = 3;
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mSpellExtraAttrMap[41376] = tempAttr; //Spite
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mSpellExtraAttrMap[39992] = tempAttr; //Needle Spine
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tempAttr.attr[SPELL_EXTRA_ATTR_MAX_TARGETS] = 0;
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//hack here, only for those strange exceptions!
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