diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 9213d6e092..aa7295ca7e 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -4578,7 +4578,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) { // Kill Shot - bonus damage from Ranged Attack Power if(m_spellInfo->SpellFamilyFlags[1] & 0x800000) - spell_bonus += int32(0.4f*m_caster->GetTotalAttackPowerValue(RANGED_ATTACK, unitTarget)); + spell_bonus += int32(0.4f*m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)); break; } case SPELLFAMILY_DEATHKNIGHT: