SQL: Characters db storage type cleanup No. 5

This commit is contained in:
leak
2011-01-20 00:08:45 +01:00
parent a7df9ddff1
commit a486eb0c2f
16 changed files with 160 additions and 83 deletions
@@ -233,7 +233,7 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
ss << "INSERT INTO gm_surveys (player, surveyid, mainSurvey, overall_comment, timestamp) VALUES (";
ss << GetPlayer()->GetGUID() << ", ";
ss << nextSurveyID << ", ";
ss << uint32(nextSurveyID) << ", ";
ss << mainSurvey << ", ";
// sub_survey1, r1, comment1, sub_survey2, r2, comment2, sub_survey3, r3, comment3, sub_survey4, r4, comment4, sub_survey5, r5, comment5, sub_survey6, r6, comment6, sub_survey7, r7, comment7, sub_survey8, r8, comment8, sub_survey9, r9, comment9, sub_survey10, r10, comment10,
@@ -252,9 +252,9 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
recv_data >> rank;
recv_data >> comment;
os << nextSurveyID << " ";
os << uint32(nextSurveyID) << " ";
os << subSurveyId << ", ";
os << rank << ", '";
os << uint16(rank) << ", '";
CharacterDatabase.escape_string(comment);
os << comment << "');";
CharacterDatabase.PExecute(os.str().c_str());