SQL: Characters db storage type cleanup No. 5
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@@ -2002,7 +2002,7 @@ void ObjectMgr::LoadGameobjectRespawnTimes()
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Field *fields = result->Fetch();
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uint32 loguid = fields[0].GetUInt32();
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uint64 respawn_time = fields[1].GetUInt64();
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uint32 respawn_time = fields[1].GetUInt32();
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uint32 instance = fields[2].GetUInt32();
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mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
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