SQL: Characters db storage type cleanup No. 5
This commit is contained in:
@@ -298,7 +298,7 @@ void GameEventMgr::LoadFromDB()
|
||||
if (mGameEvent[event_id].state != GAMEEVENT_NORMAL && mGameEvent[event_id].state != GAMEEVENT_INTERNAL)
|
||||
{
|
||||
mGameEvent[event_id].state = (GameEventState)(fields[1].GetUInt8());
|
||||
mGameEvent[event_id].nextstart = time_t(fields[2].GetUInt64());
|
||||
mGameEvent[event_id].nextstart = time_t(fields[2].GetUInt32());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user