*Note some script id are changed. DB change may be needed.
[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args) Author: VladimirMangos
* Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND
Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound)
and for not depednet (PlayDirectSound)
* Old Player::PlaySound function removed and uses need to be updated to WorldObject functions
Note: function called for _source_ of sound in different from old function.
* chat command .debug ps removed and .debug playsound can used for bother packects test:
if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND.
--HG--
branch : trunk
This commit is contained in:
@@ -1613,8 +1613,6 @@ class TRINITY_DLL_SPEC Player : public Unit
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void SendDelayResponse(const uint32);
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void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
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//Low Level Packets
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void PlaySound(uint32 Sound, bool OnlySelf);
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//notifiers
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void SendAttackSwingCantAttack();
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void SendAttackSwingCancelAttack();
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