*Note some script id are changed. DB change may be needed.

[7518] Implement new script command SCRIPT_COMMAND_PLAY_SOUND (look in World.h for args) Author: VladimirMangos

    * Also rewrite use SMSG_PLAY_OBJECT_SOUND/SMSG_PLAY_SOUND
      Now WorldObject have 2 function for sound level dependent from distance (PlayDistanceSound)
      and for not depednet (PlayDirectSound)
    * Old Player::PlaySound function removed and uses need to be updated to WorldObject functions
      Note: function called for _source_ of sound in different from old function.
    * chat command .debug ps removed and .debug playsound can used for bother packects test:
      if no selection used SMSG_PLAY_SOUND, if selection exist including self then SMSG_PLAY_OBJECT_SOUND.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-22 19:20:03 -06:00
parent ce71c0e798
commit a47d2e1c22
11 changed files with 102 additions and 62 deletions
-10
View File
@@ -16794,16 +16794,6 @@ void Player::SendAutoRepeatCancel()
GetSession()->SendPacket( &data );
}
void Player::PlaySound(uint32 Sound, bool OnlySelf)
{
WorldPacket data(SMSG_PLAY_SOUND, 4);
data << Sound;
if (OnlySelf)
GetSession()->SendPacket( &data );
else
SendMessageToSet( &data, true );
}
void Player::SendExplorationExperience(uint32 Area, uint32 Experience)
{
WorldPacket data( SMSG_EXPLORATION_EXPERIENCE, 8 );