Scripts/Forge of Souls: Added missing visual for Soul Fragment, thx Dark0r
--HG-- branch : trunk
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@@ -40,6 +40,7 @@ enum Spells
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SPELL_SOULSTORM = 68872,
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SPELL_SOULSTORM = 68872,
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SPELL_SOULSTORM_CHANNEL = 69008, // pre-fight
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SPELL_SOULSTORM_CHANNEL = 69008, // pre-fight
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SPELL_SOULSTORM_VISUAL = 68870, // pre-cast soulstorm
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SPELL_SOULSTORM_VISUAL = 68870, // pre-cast soulstorm
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SPELL_PURPLE_BANISH_VISUAL = 68862 // Used by Soul Fragment (Aura)
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};
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};
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enum Events
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enum Events
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@@ -122,6 +123,7 @@ class boss_bronjahm : public CreatureScript
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summon->SetReactState(REACT_PASSIVE);
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summon->SetReactState(REACT_PASSIVE);
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summon->GetMotionMaster()->Clear();
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summon->GetMotionMaster()->Clear();
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summon->GetMotionMaster()->MoveFollow(me, me->GetObjectSize(), 0.0f);
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summon->GetMotionMaster()->MoveFollow(me, me->GetObjectSize(), 0.0f);
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summon->CastSpell(summon, SPELL_PURPLE_BANISH_VISUAL, true);
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}
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(const uint32 diff)
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