Core/DBLayer:

* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-09-11 21:10:54 +02:00
parent dacf427ea3
commit a41e99223e
79 changed files with 436 additions and 428 deletions
+2 -2
View File
@@ -380,7 +380,7 @@ PoolMgr::PoolMgr()
void PoolMgr::LoadFromDB()
{
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT MAX(entry) FROM pool_template");
QueryResult result = WorldDatabase.Query("SELECT MAX(entry) FROM pool_template");
if (!result)
{
sLog.outString(">> Table pool_template is empty.");
@@ -656,7 +656,7 @@ void PoolMgr::LoadFromDB()
// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
void PoolMgr::Initialize()
{
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT DISTINCT pool_template.entry, pool_pool.pool_id, pool_pool.mother_pool FROM pool_template LEFT JOIN game_event_pool ON pool_template.entry=game_event_pool.pool_entry LEFT JOIN pool_pool ON pool_template.entry=pool_pool.pool_id WHERE game_event_pool.pool_entry IS NULL");
QueryResult result = WorldDatabase.Query("SELECT DISTINCT pool_template.entry, pool_pool.pool_id, pool_pool.mother_pool FROM pool_template LEFT JOIN game_event_pool ON pool_template.entry=game_event_pool.pool_entry LEFT JOIN pool_pool ON pool_template.entry=pool_pool.pool_id WHERE game_event_pool.pool_entry IS NULL");
uint32 count=0;
if (result)
{