Core/DBLayer:
* Rename QueryResult class to ResultSet * Rename QueryResult_AutoPtr to QueryResult * Declare ACE refcounted auto pointer for PreparedResultSet class --HG-- branch : trunk
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@@ -1022,7 +1022,7 @@ class Player : public Unit, public GridObject<Player>
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void Update(uint32 time);
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static bool BuildEnumData(QueryResult_AutoPtr result, WorldPacket * p_data);
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static bool BuildEnumData(QueryResult result, WorldPacket * p_data);
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void SetInWater(bool apply);
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@@ -1629,7 +1629,7 @@ class Player : public Unit, public GridObject<Player>
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void RemoveCategoryCooldown(uint32 cat);
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void RemoveArenaSpellCooldowns();
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void RemoveAllSpellCooldown();
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void _LoadSpellCooldowns(QueryResult_AutoPtr result);
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void _LoadSpellCooldowns(QueryResult result);
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void _SaveSpellCooldowns(SQLTransaction& trans);
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void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
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void UpdatePotionCooldown(Spell* spell = NULL);
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@@ -2414,30 +2414,30 @@ class Player : public Unit, public GridObject<Player>
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/*** LOAD SYSTEM ***/
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/*********************************************************/
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void _LoadActions(QueryResult_AutoPtr result);
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void _LoadAuras(QueryResult_AutoPtr result, uint32 timediff);
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void _LoadActions(QueryResult result);
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void _LoadAuras(QueryResult result, uint32 timediff);
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void _LoadGlyphAuras();
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void _LoadBoundInstances(QueryResult_AutoPtr result);
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void _LoadInventory(QueryResult_AutoPtr result, uint32 timediff);
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void _LoadMailInit(QueryResult_AutoPtr resultUnread, QueryResult_AutoPtr resultDelivery);
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void _LoadBoundInstances(QueryResult result);
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void _LoadInventory(QueryResult result, uint32 timediff);
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void _LoadMailInit(QueryResult resultUnread, QueryResult resultDelivery);
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void _LoadMail();
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void _LoadMailedItems(Mail *mail);
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void _LoadQuestStatus(QueryResult_AutoPtr result);
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void _LoadDailyQuestStatus(QueryResult_AutoPtr result);
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void _LoadWeeklyQuestStatus(QueryResult_AutoPtr result);
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void _LoadRandomBGStatus(QueryResult_AutoPtr result);
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void _LoadGroup(QueryResult_AutoPtr result);
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void _LoadSkills(QueryResult_AutoPtr result);
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void _LoadSpells(QueryResult_AutoPtr result);
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void _LoadFriendList(QueryResult_AutoPtr result);
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bool _LoadHomeBind(QueryResult_AutoPtr result);
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void _LoadDeclinedNames(QueryResult_AutoPtr result);
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void _LoadArenaTeamInfo(QueryResult_AutoPtr result);
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void _LoadArenaStatsInfo(QueryResult_AutoPtr result);
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void _LoadEquipmentSets(QueryResult_AutoPtr result);
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void _LoadBGData(QueryResult_AutoPtr result);
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void _LoadGlyphs(QueryResult_AutoPtr result);
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void _LoadTalents(QueryResult_AutoPtr result);
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void _LoadQuestStatus(QueryResult result);
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void _LoadDailyQuestStatus(QueryResult result);
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void _LoadWeeklyQuestStatus(QueryResult result);
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void _LoadRandomBGStatus(QueryResult result);
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void _LoadGroup(QueryResult result);
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void _LoadSkills(QueryResult result);
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void _LoadSpells(QueryResult result);
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void _LoadFriendList(QueryResult result);
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bool _LoadHomeBind(QueryResult result);
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void _LoadDeclinedNames(QueryResult result);
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void _LoadArenaTeamInfo(QueryResult result);
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void _LoadArenaStatsInfo(QueryResult result);
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void _LoadEquipmentSets(QueryResult result);
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void _LoadBGData(QueryResult result);
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void _LoadGlyphs(QueryResult result);
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void _LoadTalents(QueryResult result);
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/*********************************************************/
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/*** SAVE SYSTEM ***/
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