Core/DBLayer:
* Rename QueryResult class to ResultSet * Rename QueryResult_AutoPtr to QueryResult * Declare ACE refcounted auto pointer for PreparedResultSet class --HG-- branch : trunk
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@@ -132,7 +132,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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else
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{
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// 0 1
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
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QueryResult result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
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if (!result)
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return false;
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@@ -161,7 +161,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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plPRating = 1000;
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}
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT matchmaker_rating FROM character_arena_stats WHERE guid='%u' AND slot='%u'", GUID_LOPART(PlayerGuid), GetSlot());
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QueryResult result = CharacterDatabase.PQuery("SELECT matchmaker_rating FROM character_arena_stats WHERE guid='%u' AND slot='%u'", GUID_LOPART(PlayerGuid), GetSlot());
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if (result)
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plMMRating = (*result)[0].GetUInt32();
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@@ -197,7 +197,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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return true;
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}
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bool ArenaTeam::LoadArenaTeamFromDB(QueryResult_AutoPtr arenaTeamDataResult)
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bool ArenaTeam::LoadArenaTeamFromDB(QueryResult arenaTeamDataResult)
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{
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if (!arenaTeamDataResult)
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return false;
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@@ -224,7 +224,7 @@ bool ArenaTeam::LoadArenaTeamFromDB(QueryResult_AutoPtr arenaTeamDataResult)
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return true;
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}
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bool ArenaTeam::LoadMembersFromDB(QueryResult_AutoPtr arenaTeamMembersResult)
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bool ArenaTeam::LoadMembersFromDB(QueryResult arenaTeamMembersResult)
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{
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if (!arenaTeamMembersResult)
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return false;
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@@ -252,7 +252,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult_AutoPtr arenaTeamMembersResult)
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uint32 player_guid = fields[1].GetUInt32();
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QueryResult_AutoPtr result = CharacterDatabase.PQuery(
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QueryResult result = CharacterDatabase.PQuery(
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"SELECT personal_rating, matchmaker_rating FROM character_arena_stats WHERE guid = '%u' AND slot = '%u'", player_guid, GetSlot());
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uint32 personalrating = 0;
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