Core/DBLayer:

* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-09-11 21:10:54 +02:00
parent dacf427ea3
commit a41e99223e
79 changed files with 436 additions and 428 deletions
@@ -306,7 +306,7 @@ void AuctionHouseMgr::LoadAuctionItems()
{
// data needs to be at first place for Item::LoadFromDB
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, itemguid, item_template FROM auctionhouse JOIN item_instance ON itemguid = guid");
QueryResult result = CharacterDatabase.Query("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, itemguid, item_template FROM auctionhouse JOIN item_instance ON itemguid = guid");
if (!result)
{
@@ -356,7 +356,7 @@ void AuctionHouseMgr::LoadAuctionItems()
void AuctionHouseMgr::LoadAuctions()
{
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
QueryResult result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
if (!result)
{
barGoLink bar(1);
@@ -555,7 +555,7 @@ void AuctionHouseObject::Update()
if (AuctionsMap.empty())
return;
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime+60);
QueryResult result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime+60);
if (!result)
return;