Core/DBLayer:
* Rename QueryResult class to ResultSet * Rename QueryResult_AutoPtr to QueryResult * Declare ACE refcounted auto pointer for PreparedResultSet class --HG-- branch : trunk
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@@ -306,7 +306,7 @@ void AuctionHouseMgr::LoadAuctionItems()
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{
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// data needs to be at first place for Item::LoadFromDB
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// 0 1 2 3 4 5 6 7 8 9 10 11 12
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, itemguid, item_template FROM auctionhouse JOIN item_instance ON itemguid = guid");
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QueryResult result = CharacterDatabase.Query("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, itemguid, item_template FROM auctionhouse JOIN item_instance ON itemguid = guid");
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if (!result)
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{
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@@ -356,7 +356,7 @@ void AuctionHouseMgr::LoadAuctionItems()
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void AuctionHouseMgr::LoadAuctions()
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{
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QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
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QueryResult result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
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if (!result)
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{
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barGoLink bar(1);
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@@ -555,7 +555,7 @@ void AuctionHouseObject::Update()
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if (AuctionsMap.empty())
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return;
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime+60);
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QueryResult result = CharacterDatabase.PQuery("SELECT id FROM auctionhouse WHERE time <= %u ORDER BY TIME ASC", (uint32)curTime+60);
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if (!result)
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return;
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