[svn] Remove unused script event functions HealBy and DamageDeal. Add new function SpellHitTarget.
Fix a bug in r57_trinity.sql. --HG-- branch : trunk
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@@ -29,12 +29,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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//Called at stoping attack by any attacker
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//Called at stoping attack by any attacker
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void EnterEvadeMode();
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void EnterEvadeMode();
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//Called at any heal cast/item used (call non implemented in Trinity)
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void HealBy(Unit *healer, uint32 amount_healed) {}
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// Called at any Damage to any victim (before damage apply)
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void DamageDeal(Unit *done_to, uint32 &damage) {}
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// Called at any Damage from any attacker (before damage apply)
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// Called at any Damage from any attacker (before damage apply)
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void DamageTaken(Unit *done_by, uint32 &damage) {}
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void DamageTaken(Unit *done_by, uint32 &damage) {}
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@@ -57,7 +51,10 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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void SummonedCreatureDespawn(Creature* /*unit*/) {}
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void SummonedCreatureDespawn(Creature* /*unit*/) {}
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// Called when hit by a spell
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// Called when hit by a spell
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void SpellHit(Unit*, const SpellEntry*) {}
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void SpellHit(Unit* caster, const SpellEntry*) {}
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// Called when spell hits a target
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void SpellHitTarget(Unit* target, const SpellEntry*) {}
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// Called when creature is spawned or respawned (for reseting variables)
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// Called when creature is spawned or respawned (for reseting variables)
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void JustRespawned();
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void JustRespawned();
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@@ -36,4 +36,4 @@ INSERT INTO `spell_proc_event` VALUES ('43983', '0', '0', '0', '0', '0', '16384'
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DELETE FROM `spell_script_target` WHERE `entry` = 42577;
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DELETE FROM `spell_script_target` WHERE `entry` = 42577;
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INSERT INTO `spell_script_target` VALUES ('42577', '1', '24136');
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INSERT INTO `spell_script_target` VALUES ('42577', '1', '24136');
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UPDATE `creature_template` SET `lootid` = `entry`, `ScriptName` = 'npc_zulaman_hostage' WHERE `entry` IN (23790, 23999, 24024, 24001);
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UPDATE `creature_template` SET `ScriptName` = 'npc_zulaman_hostage' WHERE `entry` IN (23790, 23999, 24024, 24001);
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@@ -82,12 +82,6 @@ class TRINITY_DLL_SPEC CreatureAI
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// Called at stopping attack by any attacker
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// Called at stopping attack by any attacker
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virtual void EnterEvadeMode() = 0;
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virtual void EnterEvadeMode() = 0;
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// Called at any heal cast/item used (call non implemented)
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virtual void HealBy(Unit * /*healer*/, uint32 /*amount_healed*/) {}
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// Called at any Damage to any victim (before damage apply)
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virtual void DamageDeal(Unit * /*done_to*/, uint32 & /*damage*/) {}
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// Called at any Damage from any attacker (before damage apply)
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// Called at any Damage from any attacker (before damage apply)
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virtual void DamageTaken(Unit *done_by, uint32 & /*damage*/) { AttackedBy(done_by); }
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virtual void DamageTaken(Unit *done_by, uint32 & /*damage*/) { AttackedBy(done_by); }
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@@ -111,6 +105,9 @@ class TRINITY_DLL_SPEC CreatureAI
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// Called when hit by a spell
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// Called when hit by a spell
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virtual void SpellHit(Unit*, const SpellEntry*) {}
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virtual void SpellHit(Unit*, const SpellEntry*) {}
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// Called when spell hits a target
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virtual void SpellHitTarget(Unit* target, const SpellEntry*) {}
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// Called when vitim entered water and creature can not enter water
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// Called when vitim entered water and creature can not enter water
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virtual bool canReachByRangeAttack(Unit*) { return false; }
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virtual bool canReachByRangeAttack(Unit*) { return false; }
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@@ -944,6 +944,9 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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if(((Creature*)unit)->AI())
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if(((Creature*)unit)->AI())
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((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
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((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
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}
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}
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if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
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((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
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}
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}
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void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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@@ -477,9 +477,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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pVictim->SetStandState(PLAYER_STATE_NONE);
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pVictim->SetStandState(PLAYER_STATE_NONE);
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}
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}
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//Script Event damage Deal
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if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
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((Creature *)this)->AI()->DamageDeal(pVictim, damage);
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//Script Event damage taken
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//Script Event damage taken
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if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
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if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
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((Creature *)pVictim)->AI()->DamageTaken(this, damage);
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((Creature *)pVictim)->AI()->DamageTaken(this, damage);
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