[svn] Remove unused script event functions HealBy and DamageDeal. Add new function SpellHitTarget.

Fix a bug in r57_trinity.sql.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-10-18 11:50:02 -05:00
parent f141b156d5
commit a3e03f62d0
5 changed files with 11 additions and 17 deletions
+4 -7
View File
@@ -29,12 +29,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Called at stoping attack by any attacker
void EnterEvadeMode();
//Called at any heal cast/item used (call non implemented in Trinity)
void HealBy(Unit *healer, uint32 amount_healed) {}
// Called at any Damage to any victim (before damage apply)
void DamageDeal(Unit *done_to, uint32 &damage) {}
// Called at any Damage from any attacker (before damage apply)
void DamageTaken(Unit *done_by, uint32 &damage) {}
@@ -57,7 +51,10 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void SummonedCreatureDespawn(Creature* /*unit*/) {}
// Called when hit by a spell
void SpellHit(Unit*, const SpellEntry*) {}
void SpellHit(Unit* caster, const SpellEntry*) {}
// Called when spell hits a target
void SpellHitTarget(Unit* target, const SpellEntry*) {}
// Called when creature is spawned or respawned (for reseting variables)
void JustRespawned();
@@ -36,4 +36,4 @@ INSERT INTO `spell_proc_event` VALUES ('43983', '0', '0', '0', '0', '0', '16384'
DELETE FROM `spell_script_target` WHERE `entry` = 42577;
INSERT INTO `spell_script_target` VALUES ('42577', '1', '24136');
UPDATE `creature_template` SET `lootid` = `entry`, `ScriptName` = 'npc_zulaman_hostage' WHERE `entry` IN (23790, 23999, 24024, 24001);
UPDATE `creature_template` SET `ScriptName` = 'npc_zulaman_hostage' WHERE `entry` IN (23790, 23999, 24024, 24001);