Do not remove poison enchantment auras when entering arena battle.

--HG--
branch : trunk
This commit is contained in:
tvaroh
2009-05-30 18:27:08 +02:00
parent 3a223e0e80
commit a3a7996fd1
6 changed files with 30 additions and 7 deletions
+1 -1
View File
@@ -957,7 +957,7 @@ void BattleGround::AddPlayer(Player *plr)
{
plr->RemoveArenaSpellCooldowns();
plr->RemoveArenaAuras();
plr->RemoveAllEnchantments(TEMP_ENCHANTMENT_SLOT);
plr->RemoveAllEnchantments(TEMP_ENCHANTMENT_SLOT, true);
if(team == ALLIANCE) // gold
{
if(plr->GetTeam() == HORDE)
+14 -1
View File
@@ -11539,7 +11539,7 @@ void Player::RemoveEnchantmentDurations(Item *item)
}
}
void Player::RemoveAllEnchantments(EnchantmentSlot slot)
void Player::RemoveAllEnchantments(EnchantmentSlot slot, bool arena)
{
// remove enchantments from equipped items first to clean up the m_enchantDuration list
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(),next;itr != m_enchantDuration.end();itr=next)
@@ -11547,6 +11547,19 @@ void Player::RemoveAllEnchantments(EnchantmentSlot slot)
next = itr;
if(itr->slot==slot)
{
if(arena && itr->item)
{
uint32 enchant_id = itr->item->GetEnchantmentId(slot);
if(enchant_id)
{
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if(pEnchant && pEnchant->aura_id == ITEM_ENCHANTMENT_AURAID_POISON)
{
++next;
continue;
}
}
}
if(itr->item && itr->item->GetEnchantmentId(slot))
{
// remove from stats
+1 -1
View File
@@ -1154,7 +1154,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void UpdateItemDuration(uint32 time, bool realtimeonly=false);
void AddEnchantmentDurations(Item *item);
void RemoveEnchantmentDurations(Item *item);
void RemoveAllEnchantments(EnchantmentSlot slot);
void RemoveAllEnchantments(EnchantmentSlot slot, bool arena);
void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
void ApplyEnchantment(Item *item,bool apply);
+2 -2
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@@ -485,7 +485,7 @@ enum ProcFlags
PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor
PROC_FLAG_KILL_AND_GET_XP = 0x00000002, // 01 Kill that yields experience or honor
PROC_FLAG_SUCCESSFUL_MILEE_HIT = 0x00000004, // 02 Successful melee attack
PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee attack
PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee strike hit
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon
@@ -519,7 +519,7 @@ enum ProcFlags
PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000 // 23 Successful off-hand melee attacks
};
#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MILEE_HIT | \
#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \
PROC_FLAG_TAKEN_MELEE_HIT | \
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \
+2 -2
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@@ -1334,12 +1334,12 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
switch (attackType)
{
case BASE_ATTACK:
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
damageInfo->HitInfo = HITINFO_NORMALSWING2;
break;
case OFF_ATTACK:
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
damageInfo->HitInfo = HITINFO_LEFTSWING;
break;
+10
View File
@@ -98,6 +98,16 @@ enum ItemEnchantmentType
ITEM_ENCHANTMENT_TYPE_TOTEM = 6
};
enum ItemEnchantmentAuraId
{
ITEM_ENCHANTMENT_AURAID_POISON = 26,
ITEM_ENCHANTMENT_AURAID_NORMAL = 28,
ITEM_ENCHANTMENT_AURAID_FIRE = 32,
ITEM_ENCHANTMENT_AURAID_FROST = 33,
ITEM_ENCHANTMENT_AURAID_NATURE = 81,
ITEM_ENCHANTMENT_AURAID_SHADOW = 107
};
enum TotemCategoryType
{
TOTEM_CATEGORY_TYPE_KNIFE = 1,