*Handle aura SPELL_AURA_MECHANIC_IMMUNITY_MASK.

*Fix a typo in ap bonus from stat calculation-thanks to megamage for pointing this.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-02-06 23:01:07 +01:00
parent 5bdb0560ba
commit a38297f28f
5 changed files with 32 additions and 14 deletions
@@ -277,7 +277,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
m_creature->RemoveAurasDueToSpell(AURA_BANISH);
// Leotheras is getting immune again
m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, MECHANIC_BANISH, true);
m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, 1<<MECHANIC_BANISH, true);
// changing model to bloodelf
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_NIGHTELF);
@@ -298,7 +298,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
{
// channelers != 0 apply banish aura
// removing Leotheras banish immune to apply AURA_BANISH
m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, MECHANIC_BANISH, false);
m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, 1<<MECHANIC_BANISH, false);
DoCast(m_creature, AURA_BANISH);
// changing model
+1 -1
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@@ -191,7 +191,7 @@ enum AuraType
SPELL_AURA_SAFE_FALL = 144,
SPELL_AURA_MOD_PET_TALENT_POINTS = 145,
SPELL_AURA_ALLOW_TAME_PET_TYPE = 146,
SPELL_AURA_ADD_CREATURE_IMMUNITY = 147,
SPELL_AURA_MECHANIC_IMMUNITY_MASK = 147,
SPELL_AURA_RETAIN_COMBO_POINTS = 148,
SPELL_AURA_REDUCE_PUSHBACK = 149, // Reduce Pushback
SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT = 150,
+8 -5
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@@ -201,7 +201,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
&Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
&Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
&Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
&Aura::HandleModMechanicImmunity, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK
&Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
&Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
&Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
@@ -3611,7 +3611,7 @@ void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
//Players on flying mounts must be immune to polymorph
if (m_target->GetTypeId()==TYPEID_PLAYER)
m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,1<<MECHANIC_POLYMORPH,apply);
// Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
@@ -3658,8 +3658,11 @@ void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
void Aura::HandleModMechanicImmunity(bool apply, bool Real)
{
uint32 mechanic = 1 << m_modifier.m_miscvalue;
uint32 mechanic;
if (GetSpellProto()->EffectApplyAuraName[GetEffIndex()]==SPELL_AURA_MECHANIC_IMMUNITY)
mechanic = 1 << m_modifier.m_miscvalue;
else //SPELL_AURA_MECHANIC_IMMUNITY_MASK
mechanic = m_modifier.m_miscvalue;
//immune movement impairment and loss of control
if(GetId()==42292)
mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
@@ -3688,7 +3691,7 @@ void Aura::HandleModMechanicImmunity(bool apply, bool Real)
}
}
m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,m_modifier.m_miscvalue,apply);
m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,mechanic,apply);
// Bestial Wrath
if ( GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->Id == 19574)
+17 -4
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@@ -72,12 +72,25 @@ bool Player::UpdateStats(Stats stat)
break;
}
// Need update (exist AP from stat auras)
if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, stat))
if (stat == STAT_STRENGTH)
{
UpdateAttackPowerAndDamage(false);
if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat))
UpdateAttackPowerAndDamage(true);
}
else if (stat == STAT_AGILITY)
{
UpdateAttackPowerAndDamage(false);
if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat))
UpdateAttackPowerAndDamage(true);
}
else
{
// Need update (exist AP from stat auras)
if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, stat))
UpdateAttackPowerAndDamage(false);
if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat))
UpdateAttackPowerAndDamage(true);
}
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
+4 -2
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@@ -8783,7 +8783,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
{
if(itr->type == spellInfo->Mechanic)
if(itr->type & (1<<spellInfo->Mechanic))
{
return true;
}
@@ -8803,6 +8803,8 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{
if (!spellInfo)
return false;
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
uint32 effect = spellInfo->Effect[index];
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
@@ -8814,7 +8816,7 @@ bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) con
{
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
if(itr->type == mechanic)
if(itr->type & 1<<(spellInfo->EffectMechanic[index]))
return true;
}