*Add function CanAIAttack
--HG-- branch : trunk
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@@ -535,7 +535,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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void Motion_Initialize();
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void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
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CreatureAI* AI() { return (CreatureAI*)i_AI; }
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CreatureAI * AI() const { return (CreatureAI*)i_AI; }
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uint32 GetShieldBlockValue() const //dunno mob block value
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{
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