Change in SpellEntry structure to allow EffectBaseDice[] to store negative values - patch by thenecromancer.

--HG--
branch : trunk
This commit is contained in:
krz
2009-06-05 02:07:05 +02:00
parent 65598fe233
commit a319125b4f
+1 -1
View File
@@ -605,7 +605,7 @@ struct SpellEntry
int32 EquippedItemInventoryTypeMask; // 64 (mask) int32 EquippedItemInventoryTypeMask; // 64 (mask)
uint32 Effect[3]; // 65-67 uint32 Effect[3]; // 65-67
int32 EffectDieSides[3]; // 68-70 int32 EffectDieSides[3]; // 68-70
uint32 EffectBaseDice[3]; // 71-73 int32 EffectBaseDice[3]; // 71-73
float EffectDicePerLevel[3]; // 74-76 float EffectDicePerLevel[3]; // 74-76
float EffectRealPointsPerLevel[3]; // 77-79 float EffectRealPointsPerLevel[3]; // 77-79
int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)