Change in SpellEntry structure to allow EffectBaseDice[] to store negative values - patch by thenecromancer.
--HG-- branch : trunk
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@@ -605,7 +605,7 @@ struct SpellEntry
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int32 EquippedItemInventoryTypeMask; // 64 (mask)
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uint32 Effect[3]; // 65-67
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int32 EffectDieSides[3]; // 68-70
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uint32 EffectBaseDice[3]; // 71-73
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int32 EffectBaseDice[3]; // 71-73
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float EffectDicePerLevel[3]; // 74-76
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float EffectRealPointsPerLevel[3]; // 77-79
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int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
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