diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 3ca0787c66..a17c8b7fb0 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -1160,7 +1160,7 @@ bool ChatHandler::HandleNpcAddMoveCommand(const char* args) if (pCreature->isAlive()) // dead creature will reset movement generator at respawn { pCreature->setDeathState(JUST_DIED); - pCreature->Respawn(); + pCreature->Respawn(true); } pCreature->SaveToDB(); }