Fixed problem with not setAchievementCriteriaDataSet::criteria_id, Add achievement creteria requirements forACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET*, by GriffonHeart.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2010-01-16 19:41:04 +03:00
parent 1557f9db9b
commit a29727e423
2 changed files with 15 additions and 1 deletions
+14
View File
@@ -93,6 +93,8 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
break;
default:
sLog.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType);
@@ -1033,10 +1035,21 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
{
if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID)
continue;
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
if(!data)
continue;
if(!data->Meets(GetPlayer(),unit))
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
{
@@ -1962,6 +1975,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
// this will allocate empty data set storage
AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id];
dataSet.SetCriteriaId(criteria_id);
if (data.dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED)
++disabled_count;
+1 -1
View File
@@ -181,10 +181,10 @@ struct AchievementCriteriaData
struct AchievementCriteriaDataSet
{
AchievementCriteriaDataSet() : criteria_id(0) {}
explicit AchievementCriteriaDataSet(uint32 id) : criteria_id(id) {}
typedef std::vector<AchievementCriteriaData> Storage;
void Add(AchievementCriteriaData const& data) { storage.push_back(data); }
bool Meets(Player const* source, Unit const* target, uint32 miscvalue = 0) const;
void SetCriteriaId(uint32 id) {criteria_id = id;}
private:
uint32 criteria_id;
Storage storage;