Core/Creatures: Allow triggers to move and made all current triggers not move in db
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@@ -1558,8 +1558,6 @@ void ObjectMgr::LoadCreatures()
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sLog->outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
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data.movementType = IDLE_MOTION_TYPE;
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}
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else if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
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data.movementType = IDLE_MOTION_TYPE;
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}
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else if (data.movementType == IDLE_MOTION_TYPE)
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{
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