Core/Dungeon Finder: Autodismount players when teleported to dungeon
--HG-- branch : trunk
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@@ -1696,6 +1696,7 @@ void LFGMgr::TeleportPlayer(Player *plr, bool out)
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{
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{
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if (!plr->GetMap()->IsDungeon() && !plr->GetMap()->IsRaid())
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if (!plr->GetMap()->IsDungeon() && !plr->GetMap()->IsRaid())
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plr->SetBattlegroundEntryPoint();
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plr->SetBattlegroundEntryPoint();
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plr->RemoveAurasByType(SPELL_AURA_MOUNTED);
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// TODO: Teleport to group
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// TODO: Teleport to group
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plr->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
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plr->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
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}
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}
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