[7292] Implement storage for points of interest data in DB.
It can be in current state used for simplify scripting code that set POI and more advansed way later..
Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist.
Author: GriffonHeart
--HG--
branch : trunk
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@@ -189,6 +189,7 @@ class TRINITY_DLL_SPEC PlayerMenu
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void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
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void CloseGossip();
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void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
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void SendPointOfInterest( uint32 poi_id );
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void SendTalking( uint32 textID );
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void SendTalking( char const * title, char const * text );
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