[7292] Implement storage for points of interest data in DB.

It can be in current state used for simplify scripting code that set POI and more advansed way later..
    Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
    will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist.

Author: GriffonHeart

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-17 17:40:03 -06:00
parent 68cfb7c5a4
commit a24928be67
13 changed files with 298 additions and 16 deletions
+1
View File
@@ -189,6 +189,7 @@ class TRINITY_DLL_SPEC PlayerMenu
void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
void CloseGossip();
void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
void SendPointOfInterest( uint32 poi_id );
void SendTalking( uint32 textID );
void SendTalking( char const * title, char const * text );