*Fix compile.
--HG-- branch : trunk
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@@ -2534,7 +2534,7 @@ void SpellMgr::LoadPetLevelupSpellMap()
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continue;
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SpellEntry const *spell = sSpellStore.LookupEntry(skillLine->spellId);
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// not exist or passive (passives are handled elsewhere)
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if(!spell || IsPassiveSpell(spell))
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if(!spell || IsPassiveSpell(spell->Id))
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continue;
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// Make sure that triggered spells aren't learned
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if (!spell->SpellFamilyName && !spell->StartRecoveryCategory)
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