*Fix the bug that summon dbc is not read. Now creatures can be summoned.

*Make minipet as tempsummon instead of pet. Make totem as tempsummon.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-19 14:41:30 -06:00
parent 74985e8490
commit a2392121f0
21 changed files with 111 additions and 128 deletions
+2 -1
View File
@@ -104,6 +104,7 @@ class Player;
class UpdateMask;
class InstanceData;
class GameObject;
class TempSummon;
class Vehicle;
typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType;
@@ -499,7 +500,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
Map * GetMap() const;
Map const* GetBaseMap() const;
Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
Vehicle* SummonVehicle(uint32 entry, float x, float y, float z, float ang);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);