Core/Misc: Add new function for selection nearest player in given distance
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@@ -584,6 +584,7 @@ class Creature : public Unit, public GridObject<Creature>
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Unit* SelectNearestTarget(float dist = 0) const;
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Unit* SelectNearestTargetInAttackDistance(float dist = 0) const;
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Player* SelectNearestPlayer(float distance = 0) const;
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void DoFleeToGetAssistance();
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void CallForHelp(float fRadius);
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