*Fix door handling in Akama's script.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2009-07-22 02:05:29 +02:00
parent 33d8de85bd
commit a22a9399dd
@@ -999,10 +999,10 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
DoorGUID[0] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_R);
DoorGUID[1] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L);
pInstance->HandleGameObject(pInstance->GetData64(GateGUID), false);
pInstance->HandleGameObject(GateGUID, false);
for(uint8 i = 0; i < 2; i++)
pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), false);
pInstance->HandleGameObject(DoorGUID[i], false);
}
else
@@ -1073,7 +1073,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
for(uint8 i = 0; i < 2; i++)
pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), false);
pInstance->HandleGameObject(DoorGUID[i], false);
if(GETCRE(Illidan, IllidanGUID))
{
@@ -1238,7 +1238,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
m_creature->InterruptNonMeleeSpells(true);
Spirit[0]->InterruptNonMeleeSpells(true);
Spirit[1]->InterruptNonMeleeSpells(true);
pInstance->HandleGameObject(pInstance->GetData64(GateGUID), true);
pInstance->HandleGameObject(GateGUID, true);
Timer = 2000;
break;
case 4:
@@ -1268,7 +1268,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
{
case 6:
for(uint8 i = 0; i < 2; i++)
pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), true);
pInstance->HandleGameObject(DoorGUID[i], true);
break;
case 8:
if(Phase == PHASE_WALK)