*Fix door handling in Akama's script.
--HG-- branch : trunk
This commit is contained in:
@@ -999,10 +999,10 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
|
|||||||
DoorGUID[0] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_R);
|
DoorGUID[0] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_R);
|
||||||
DoorGUID[1] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L);
|
DoorGUID[1] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L);
|
||||||
|
|
||||||
pInstance->HandleGameObject(pInstance->GetData64(GateGUID), false);
|
pInstance->HandleGameObject(GateGUID, false);
|
||||||
|
|
||||||
for(uint8 i = 0; i < 2; i++)
|
for(uint8 i = 0; i < 2; i++)
|
||||||
pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), false);
|
pInstance->HandleGameObject(DoorGUID[i], false);
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -1073,7 +1073,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
|
|||||||
pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
|
pInstance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS);
|
||||||
|
|
||||||
for(uint8 i = 0; i < 2; i++)
|
for(uint8 i = 0; i < 2; i++)
|
||||||
pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), false);
|
pInstance->HandleGameObject(DoorGUID[i], false);
|
||||||
|
|
||||||
if(GETCRE(Illidan, IllidanGUID))
|
if(GETCRE(Illidan, IllidanGUID))
|
||||||
{
|
{
|
||||||
@@ -1238,7 +1238,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
|
|||||||
m_creature->InterruptNonMeleeSpells(true);
|
m_creature->InterruptNonMeleeSpells(true);
|
||||||
Spirit[0]->InterruptNonMeleeSpells(true);
|
Spirit[0]->InterruptNonMeleeSpells(true);
|
||||||
Spirit[1]->InterruptNonMeleeSpells(true);
|
Spirit[1]->InterruptNonMeleeSpells(true);
|
||||||
pInstance->HandleGameObject(pInstance->GetData64(GateGUID), true);
|
pInstance->HandleGameObject(GateGUID, true);
|
||||||
Timer = 2000;
|
Timer = 2000;
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
@@ -1268,7 +1268,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
|
|||||||
{
|
{
|
||||||
case 6:
|
case 6:
|
||||||
for(uint8 i = 0; i < 2; i++)
|
for(uint8 i = 0; i < 2; i++)
|
||||||
pInstance->HandleGameObject(pInstance->GetData64(DoorGUID[i]), true);
|
pInstance->HandleGameObject(DoorGUID[i], true);
|
||||||
break;
|
break;
|
||||||
case 8:
|
case 8:
|
||||||
if(Phase == PHASE_WALK)
|
if(Phase == PHASE_WALK)
|
||||||
|
|||||||
Reference in New Issue
Block a user