Core/Script: Code style and remove unused core.
Signed-off-by: Gyx <[email protected]>
This commit is contained in:
@@ -910,8 +910,7 @@ public:
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break;
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case 12:
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if (player)
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player->GroupEventHappens(Q_ALMABTRIEB, me);
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player->GroupEventHappens(Q_ALMABTRIEB, me);
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if (me->FindNearestCreature(N_THADELL, 30))
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DoScriptText(SAY_THADELL_1, me); break;
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case 13:
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@@ -986,16 +985,14 @@ public:
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}
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break;
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case 36: //return and quest_complete
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if (player)
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player->CompleteQuest(QUEST_MARK_V_IS_ALIVE);
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player->CompleteQuest(QUEST_MARK_V_IS_ALIVE);
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break;
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}
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}
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void JustDied(Unit* /*killer*/)
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{
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Player* player = GetPlayerForEscort();
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if (player)
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if (Player* player = GetPlayerForEscort())
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player->FailQuest(QUEST_MARK_V_IS_ALIVE);
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}
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@@ -1108,7 +1108,6 @@ public:
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break;
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case 50:
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DoScriptText(SAY_WIL_END, me, player);
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player->GroupEventHappens(QUEST_ESCAPE_COILSCAR, me);
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break;
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}
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@@ -349,9 +349,9 @@ public:
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case 53: DoScriptText(WHISP18, me, player); break;
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case 54: DoScriptText(WHISP19, me, player); break;
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case 55: DoScriptText(WHISP20, me, player); break;
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case 56: DoScriptText(WHISP21, me, player);
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if (player)
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player->GroupEventHappens(10211, me);
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case 56:
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DoScriptText(WHISP21, me, player);
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player->GroupEventHappens(10211, me);
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break;
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}
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}
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@@ -470,29 +470,40 @@ public:
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switch (i)
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{
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case 0:
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{
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GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 10);
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if (Cage)
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Cage->SetGoState(GO_STATE_ACTIVE);
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}
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break;
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case 2: DoScriptText(SAY_PROGRESS_1, me, player); break;
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case 5: DoScriptText(SAY_PROGRESS_2, me, player); break;
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case 6: DoScriptText(SAY_PROGRESS_3, me, player); break;
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case 29:DoScriptText(SAY_PROGRESS_4, me, player);
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if (player)
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{
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case 0:
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if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 10))
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Cage->SetGoState(GO_STATE_ACTIVE);
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break;
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case 2:
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DoScriptText(SAY_PROGRESS_1, me, player);
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break;
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case 5:
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DoScriptText(SAY_PROGRESS_2, me, player);
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break;
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case 6:
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DoScriptText(SAY_PROGRESS_3, me, player);
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break;
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case 29:
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DoScriptText(SAY_PROGRESS_4, me, player);
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if (player->GetTeam() == ALLIANCE)
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player->GroupEventHappens(QUEST_EFTW_A, me);
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else if (player->GetTeam() == HORDE)
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player->GroupEventHappens(QUEST_EFTW_H, me);
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}
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me->SetInFront(player); break;
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case 30: me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break;
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case 31: DoCast(me, SPELL_CAT);
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me->SetWalk(false);
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break;
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me->SetInFront(player);
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break;
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case 30:
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me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
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break;
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case 31:
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DoCast(me, SPELL_CAT);
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me->SetWalk(false);
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break;
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}
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}
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@@ -676,7 +687,7 @@ public:
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me->SummonCreature(NPC_CABAL_SKRIMISHER, -2793.55f, 5412.79f, -34.53f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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break;
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case 11:
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if (player && player->GetTypeId() == TYPEID_PLAYER)
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if (player->GetTypeId() == TYPEID_PLAYER)
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player->GroupEventHappens(QUEST_ESCAPING_THE_TOMB, me);
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break;
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}
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