Core/Threat: Some corrections to 5709929d2b

Fixes HandleChannelDeathItem (spells such as Drain Soul), which got broken by moving m_deathState = s, thanks Shauren
This commit is contained in:
kaelima
2012-05-13 17:47:27 +02:00
parent e5268ba0b5
commit a1ff27a1c6
3 changed files with 53 additions and 64 deletions
+1 -4
View File
@@ -535,10 +535,7 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
setCurrentVictim(NULL); setCurrentVictim(NULL);
setDirty(true); setDirty(true);
} }
if (getOwner() && getOwner()->IsInWorld()) iOwner->SendRemoveFromThreatListOpcode(hostilRef);
if (Unit* target = ObjectAccessor::GetUnit(*getOwner(), hostilRef->getUnitGuid()))
if (getOwner()->IsInMap(target))
getOwner()->SendRemoveFromThreatListOpcode(hostilRef);
iThreatContainer.remove(hostilRef); iThreatContainer.remove(hostilRef);
iThreatOfflineContainer.addReference(hostilRef); iThreatOfflineContainer.addReference(hostilRef);
} }
+1 -6
View File
@@ -12833,9 +12833,6 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
void Unit::setDeathState(DeathState s) void Unit::setDeathState(DeathState s)
{ {
// death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
// it can be used to check creation of death items (such as soul shards).
if (s != ALIVE && s != JUST_RESPAWNED) if (s != ALIVE && s != JUST_RESPAWNED)
{ {
CombatStop(); CombatStop();
@@ -12880,9 +12877,7 @@ void Unit::setDeathState(DeathState s)
zoneScript->OnUnitDeath(this); zoneScript->OnUnitDeath(this);
} }
else if (s == JUST_RESPAWNED) else if (s == JUST_RESPAWNED)
{ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
}
m_deathState = s; m_deathState = s;
} }
@@ -5272,66 +5272,63 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const* aurApp, uint8 mod
if (!(mode & AURA_EFFECT_HANDLE_REAL)) if (!(mode & AURA_EFFECT_HANDLE_REAL))
return; return;
if (!apply) if (apply || aurApp->GetRemoveMode() != AURA_REMOVE_BY_DEATH)
return;
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* plCaster = caster->ToPlayer();
Unit* target = aurApp->GetTarget();
// Item amount
if (GetAmount() <= 0)
return;
if (GetSpellInfo()->Effects[m_effIndex].ItemType == 0)
return;
// Soul Shard
if (GetSpellInfo()->Effects[m_effIndex].ItemType == 6265)
{ {
Unit* caster = GetCaster(); // Soul Shard only from units that grant XP or honor
if (!plCaster->isHonorOrXPTarget(target) ||
if (!caster || caster->GetTypeId() != TYPEID_PLAYER) (target->GetTypeId() == TYPEID_UNIT && !target->ToCreature()->isTappedBy(plCaster)))
return; return;
Player* plCaster = caster->ToPlayer(); // If this is Drain Soul, check for Glyph of Drain Soul
Unit* target = aurApp->GetTarget(); if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellInfo()->SpellFamilyFlags[0] & 0x00004000))
if (target->getDeathState() != JUST_DIED)
return;
// Item amount
if (GetAmount() <= 0)
return;
if (GetSpellInfo()->Effects[m_effIndex].ItemType == 0)
return;
// Soul Shard
if (GetSpellInfo()->Effects[m_effIndex].ItemType == 6265)
{ {
// Soul Shard only from units that grant XP or honor // Glyph of Drain Soul - chance to create an additional Soul Shard
if (!plCaster->isHonorOrXPTarget(target) || if (AuraEffect* aur = caster->GetAuraEffect(58070, 0))
(target->GetTypeId() == TYPEID_UNIT && !target->ToCreature()->isTappedBy(plCaster))) if (roll_chance_i(aur->GetMiscValue()))
return; caster->CastSpell(caster, 58068, true, 0, aur); // We _could_ simply do ++count here, but Blizz does it this way :)
// If this is Drain Soul, check for Glyph of Drain Soul
if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellInfo()->SpellFamilyFlags[0] & 0x00004000))
{
// Glyph of Drain Soul - chance to create an additional Soul Shard
if (AuraEffect* aur = caster->GetAuraEffect(58070, 0))
if (roll_chance_i(aur->GetMiscValue()))
caster->CastSpell(caster, 58068, true, 0, aur); // We _could_ simply do ++count here, but Blizz does it this way :)
}
} }
//Adding items
uint32 noSpaceForCount = 0;
uint32 count = m_amount;
ItemPosCountVec dest;
InventoryResult msg = plCaster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GetSpellInfo()->Effects[m_effIndex].ItemType, count, &noSpaceForCount);
if (msg != EQUIP_ERR_OK)
{
count-=noSpaceForCount;
plCaster->SendEquipError(msg, NULL, NULL, GetSpellInfo()->Effects[m_effIndex].ItemType);
if (count == 0)
return;
}
Item* newitem = plCaster->StoreNewItem(dest, GetSpellInfo()->Effects[m_effIndex].ItemType, true);
if (!newitem)
{
plCaster->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
plCaster->SendNewItem(newitem, count, true, true);
} }
//Adding items
uint32 noSpaceForCount = 0;
uint32 count = m_amount;
ItemPosCountVec dest;
InventoryResult msg = plCaster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GetSpellInfo()->Effects[m_effIndex].ItemType, count, &noSpaceForCount);
if (msg != EQUIP_ERR_OK)
{
count-=noSpaceForCount;
plCaster->SendEquipError(msg, NULL, NULL, GetSpellInfo()->Effects[m_effIndex].ItemType);
if (count == 0)
return;
}
Item* newitem = plCaster->StoreNewItem(dest, GetSpellInfo()->Effects[m_effIndex].ItemType, true);
if (!newitem)
{
plCaster->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
plCaster->SendNewItem(newitem, count, true, true);
} }
void AuraEffect::HandleBindSight(AuraApplication const* aurApp, uint8 mode, bool apply) const void AuraEffect::HandleBindSight(AuraApplication const* aurApp, uint8 mode, bool apply) const