Core/Threat: Some corrections to 5709929d2b
Fixes HandleChannelDeathItem (spells such as Drain Soul), which got broken by moving m_deathState = s, thanks Shauren
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@@ -535,10 +535,7 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
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setCurrentVictim(NULL);
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setDirty(true);
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}
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if (getOwner() && getOwner()->IsInWorld())
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if (Unit* target = ObjectAccessor::GetUnit(*getOwner(), hostilRef->getUnitGuid()))
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if (getOwner()->IsInMap(target))
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getOwner()->SendRemoveFromThreatListOpcode(hostilRef);
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iOwner->SendRemoveFromThreatListOpcode(hostilRef);
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iThreatContainer.remove(hostilRef);
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iThreatOfflineContainer.addReference(hostilRef);
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}
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@@ -12833,9 +12833,6 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
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void Unit::setDeathState(DeathState s)
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{
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// death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
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// it can be used to check creation of death items (such as soul shards).
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if (s != ALIVE && s != JUST_RESPAWNED)
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{
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CombatStop();
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@@ -12880,9 +12877,7 @@ void Unit::setDeathState(DeathState s)
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zoneScript->OnUnitDeath(this);
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}
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else if (s == JUST_RESPAWNED)
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{
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RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
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}
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
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m_deathState = s;
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}
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@@ -5272,66 +5272,63 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const* aurApp, uint8 mod
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if (!(mode & AURA_EFFECT_HANDLE_REAL))
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return;
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if (!apply)
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if (apply || aurApp->GetRemoveMode() != AURA_REMOVE_BY_DEATH)
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return;
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Unit* caster = GetCaster();
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if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
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return;
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Player* plCaster = caster->ToPlayer();
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Unit* target = aurApp->GetTarget();
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// Item amount
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if (GetAmount() <= 0)
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return;
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if (GetSpellInfo()->Effects[m_effIndex].ItemType == 0)
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return;
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// Soul Shard
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if (GetSpellInfo()->Effects[m_effIndex].ItemType == 6265)
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{
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Unit* caster = GetCaster();
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if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
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// Soul Shard only from units that grant XP or honor
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if (!plCaster->isHonorOrXPTarget(target) ||
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(target->GetTypeId() == TYPEID_UNIT && !target->ToCreature()->isTappedBy(plCaster)))
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return;
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Player* plCaster = caster->ToPlayer();
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Unit* target = aurApp->GetTarget();
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if (target->getDeathState() != JUST_DIED)
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return;
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// Item amount
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if (GetAmount() <= 0)
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return;
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if (GetSpellInfo()->Effects[m_effIndex].ItemType == 0)
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return;
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// Soul Shard
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if (GetSpellInfo()->Effects[m_effIndex].ItemType == 6265)
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// If this is Drain Soul, check for Glyph of Drain Soul
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if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellInfo()->SpellFamilyFlags[0] & 0x00004000))
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{
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// Soul Shard only from units that grant XP or honor
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if (!plCaster->isHonorOrXPTarget(target) ||
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(target->GetTypeId() == TYPEID_UNIT && !target->ToCreature()->isTappedBy(plCaster)))
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return;
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// If this is Drain Soul, check for Glyph of Drain Soul
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if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellInfo()->SpellFamilyFlags[0] & 0x00004000))
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{
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// Glyph of Drain Soul - chance to create an additional Soul Shard
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if (AuraEffect* aur = caster->GetAuraEffect(58070, 0))
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if (roll_chance_i(aur->GetMiscValue()))
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caster->CastSpell(caster, 58068, true, 0, aur); // We _could_ simply do ++count here, but Blizz does it this way :)
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}
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// Glyph of Drain Soul - chance to create an additional Soul Shard
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if (AuraEffect* aur = caster->GetAuraEffect(58070, 0))
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if (roll_chance_i(aur->GetMiscValue()))
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caster->CastSpell(caster, 58068, true, 0, aur); // We _could_ simply do ++count here, but Blizz does it this way :)
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}
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//Adding items
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uint32 noSpaceForCount = 0;
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uint32 count = m_amount;
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ItemPosCountVec dest;
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InventoryResult msg = plCaster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GetSpellInfo()->Effects[m_effIndex].ItemType, count, &noSpaceForCount);
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if (msg != EQUIP_ERR_OK)
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{
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count-=noSpaceForCount;
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plCaster->SendEquipError(msg, NULL, NULL, GetSpellInfo()->Effects[m_effIndex].ItemType);
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if (count == 0)
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return;
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}
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Item* newitem = plCaster->StoreNewItem(dest, GetSpellInfo()->Effects[m_effIndex].ItemType, true);
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if (!newitem)
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{
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plCaster->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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plCaster->SendNewItem(newitem, count, true, true);
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}
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//Adding items
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uint32 noSpaceForCount = 0;
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uint32 count = m_amount;
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ItemPosCountVec dest;
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InventoryResult msg = plCaster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GetSpellInfo()->Effects[m_effIndex].ItemType, count, &noSpaceForCount);
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if (msg != EQUIP_ERR_OK)
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{
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count-=noSpaceForCount;
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plCaster->SendEquipError(msg, NULL, NULL, GetSpellInfo()->Effects[m_effIndex].ItemType);
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if (count == 0)
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return;
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}
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Item* newitem = plCaster->StoreNewItem(dest, GetSpellInfo()->Effects[m_effIndex].ItemType, true);
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if (!newitem)
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{
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plCaster->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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plCaster->SendNewItem(newitem, count, true, true);
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}
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void AuraEffect::HandleBindSight(AuraApplication const* aurApp, uint8 mode, bool apply) const
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